ext_23587 ([identity profile] slutbamwalla.livejournal.com) wrote in [community profile] ways_back_room2006-08-05 11:26 pm

A Fabulous Evening's Apocalypse

The Armageddeon plot is now confirmed for August 18th - 31st, so it's time to let the cat out of the bag and give some details so people can start to plan how involved (or not) they want to be.

Plot In a Nutshell:

The bar's time is running out. A powerful Armageddeon Clock is ticking down, and if it reaches zero, nothing will survive. While one team at Milliways does their best to solve the workings of the Clock, another team goes in search of the architect to uncover the secrets directly from the source.

So, how does this happen?

Meet Urza.

Urza is a planeswalker with a vendetta to settle. The leader of the plane of Phyrexia altered Urza's brother and turned him against Urza. Urza was forced to destroy his brother, and now he's after those who altered him. He's travelling the planes trying to raise an army to bring against the Phyrexians and their leader, Yawgmoth. Trouble is, he's already tried more than once, so Yawgmoth knows Urza's after him and has sent his own wizards searching for the man. So, when Urza finds Milliways, it's not long before one of Yawgmoth's lieutenants shows up to strike at Urza.


Enter the Clock.

In order to wipe out any fighting force that Urza may have been trying to cultivate at Milliways, the lieutenant summons the Armageddeon Clock and fuses it to the foundation of the bar. If left unchecked, it will simply shake the foundations of the bar, causing successively more powerful earthquakes until there is nothing left. In order to hold the intensity at bay, once a day, a pup can make a sacrifice to the Clock -- not of mana or of material goods, but of something of great importance to them: a power or ability, a memory, an emotion, etc. (Unless decided beforehand by the pup, things sacrificed WILL be returned when the Clock is finally destroyed.) That the Clock has this ability will not be discovered until 2-3 days after its summoning, before the quakes can do any significant damage, but enough to make it apparent that they are getting stronger. The importance of the sacrifice (the dearness of the memory, e.g., or the strength of the power) will determine how much of the intensity of the next quake can be abated. Regardless of this, though, the quakes will begin to increase in strength, even if slowly.

The clock itself will be warded, impervious to blatant physical and magical attacks. It cannot be moved, isolated, or disconnected from the connection it will forge to the land itself. It is non-sentient, but can defend itself against most forms of attack.


Plot Out of a Nutshell:

A few days before the beginning of the plot, [livejournal.com profile] urzaplaneswalkr will enter the bar and start making friends and looking for powerful allies. The plot will officially start on the 18th, when one of Yawgmoth's wizards will appear and attack Urza. Some of the bar patrons will rush to defend him, and when the wizard realizes there is power in this place, will summon the Clock and flee. Urza (who will not have realized the Clock was summoned) will dive through the portal after him.

The appearance of the Clock will cause a tiny tremor to pass through Milliways, barely noticeable by all but the most sensitive. However, the next day, there will be another, slightly stronger. And another the day after that. While those with access to the magical library try to discover how to remove the Clock, a team of worldwalkers sets out to track Urza through the planes to get his assistance. Finding him and convincing him to return, they bring Urza back, where he works with the researchers to reveal how the clock can be appeased with daily sacrifices, and how it can be disabled through the use of the Armageddeon Key, another artifact hidden in the strongholds of Phyrexia.

While the quakes continue to get stronger, despite daily offerings of power, Urza assembles a fighting force of mages and warriors to stage an assault on Phyrexia. This battle is only meant to be a distraction, though, while a smaller strike team of accomplished thieves make their way down into the vaults to recover the Key. It is brought back to Milliways, the wards on the Clock are disabled by the Key, and it is destroyed.


How It All Works:

In the days following the wizard battle, there will be a post from [livejournal.com profile] clockarmageddon at roughly the same time (early evening EST) that will signify the quake and detail its effects. As the quakes increase in intensity and cause more significant damage, this post will spawn subplots that will focus on the damage done (one of the quakes will cause a temporary blackout, for instance). This allows for most of the bar goings-on to be as usual for the rest of the time, albeit with the impending threat of the next quake hanging over their heads.

The post from the clock will also be the place that pups can have threads where they examine the clock or attempt to disable it with their own powers (without success). Additionally, when it is discovered that the patrons can make sacrifices to it of powers and the like, this post will be the place that such things will happen as well.


How You Can Participate:

As you're likely aware from other posts, some prethreading has already been going on regarding this. However, there is still room for people to get involved in these, as well as plenty of chances to be involved with in bar goings-on.

Researchers
A team of scientists and wizards will be assembled to research and analyze the Clock in an attempt to understand its workings, slow down the progress, decrease the intensity of the quakes, or hopefully even find a way to disable it completely.

Worldwalkers
A group of adventurers with the ability to walk worlds will be dispatched to find Urza, because it will be clear that only he will be able to help them disable the Clock.

Warriors
Warriors and combat mages will be called to arms, assembled to join Urza for an attack on Phyrexia.

(signup post for the above three can be found here.)

Sacrificers
These will be the pups that choose to give up something dear to them in order to control the intensity of the quakes. (A total of 8 of these are requested. Ping a plot moderator if you're interested.)

Subplotters
Working on the daily crisis created by the quake is another way that pups can be involved. These will be coordinated by one or more of the plot moderators and will be open to anyone without prior signup. If you feel like participating that day, in other words, just jump right in.

Onlookers
Alternatively, your character can simply react to the events going on, express concern for the fate of the place, get stinking drunk, hide under their bed, etc.


How Not To Be Seen:

On the other hand, not everyone is going to want to be involved even peripherally, so there are plenty of options there as well. The simplest option is simply not to be there for the earthquakes. Unbound pups can leave the bar before the day's quake or not enter until after it's occurred. Bound pups will be able to seek refuge in a number of places outside the bar as well (House of Arch and the planet Antar have been suggested as possibilities). Finally, there's the option to simply not react to those happenings that are plot-related. The bottom line is that there is enough leeway to be as involved or not as you, the mun, choose to be.


Any Questions? Any Answers? Anyone Care for a Mint?

To maintain some of the surprise and mystery, you'll notice that many of the specifics are being left intentionally vague. However, we will be happy to discuss more of the details with anyone if you need to know how this could impact things you are working on, other long plot arcs you're in the middle of, more information about the teams, or whatever else you'd like to know. The AIM names for the plot moderators are below, so feel free to ping any of them when you see them.


Who You Can Thank Blame: (aka, the plot moderators)

Roger (AIM: sirfritzbamwalla)
Saundra (AIM: peachesandjasmin)
Kate (AIM: avariel wings)
Maru (AIM: sootymun)

[identity profile] buongiornodaisy.livejournal.com 2006-08-06 03:38 am (UTC)(link)
I would like to say that I'm impressed by how detailed and organized this is. *applauds*