not_that_spike: (Default)
not_that_spike ([personal profile] not_that_spike) wrote in [community profile] ways_back_room2004-10-10 02:20 pm

I'm going to try to summarize most things Spike.

I know; it's overdue. Here goes, behind the cut for the sake of kindness.


Spike finds himself in another bar in another corner of what he suspects is the Solar System, but he's wrong. At least Ed ([livejournal.com profile] edwardishungry) is there, and Ein ([livejournal.com profile] 2woolongdatadog) has followed him from wherever he was.

He meets other bounty hunters (apparently in no short supply at Milliways): Stephanie (who proceeds to drink heavily) and Joe who's been given a chocolate gun by the bar. He also trades phrases in Spanish, talks about geography, and drinks with Inigo, whom he promises to teach a little about Jeet Kune Do, Spike's preferred version of Kung Fu.

In talking with Ed, Spike starts to wonder if he's alive or dead, but he realizes he's Bound to the bar. He doesn't like that at all.

He engages in mild flirtation (he thinks) with both Val and Beth, but Beth is the one who makes a move first. Being an opportunist, Spike doesn't mind at all and when she makes him a proposal, he takes her up on it.

In the meantime, he has a disconcerting conversation with Todd (when aren't they disconcerting), and he decides to keep an eye on the way-too-happy teenager... especially since Beth seems to like the kid, or at least be fascinated by him. He also spends some time with a strange dead woman from the 12th century and tries not to make too many anachronistic comments to her. Over the next week or so, though, they seem to form a cautious sort of friendship. He buys Anthy a drink (and buys a plate of fruit for Chuchu); even though he's a self-professed animal hater, he somehow always manages to remember to feed them.

He also forges a kind of companionable friendship with Shipwreck, another rough-and-tumble character who's not Bound, and since rough-and-tumble likes company, they tend to hang out from time to time and drink together, along with Joe.

Somewhere in there, Faye Valentine shows up at Milliways: she's one of his bounty-hunting partners from the past. She seems happier to see Spike than he is to see her, but that's just his attitude talking. She tells him he's dead, or at least she thought he was, and muses on the way time seems to work differently at Milliways. She's also suspicious of Beth and seems to want to ask about her, but not in Beth's presence. Faye doesn't get a chance to pose her questions.

Beth and Spike decide to try to leave Milliways together, but the door won't open for either of them. They are both saddened and relieved, and decide in lieu of leaving to just stay and help corrupt one another instead.

Spike-mun says: And now my brain is going to explode because all this is out of sequence, but it still works... kind of.

In the meantime, things are heating up between Beth and Spike, and he's determined to teach her to become a good shot and also teach her to defend herself with Jeet Kune Do. He hates the responsibility of teaching, but he's consistently called upon to do it.

And he still finds comfort with his group that seems to have established itself: Val (they can be philosophical together), Joe (they share a profession and almost understand each other, although Joe can't seem to grasp the concept of Nike and big business and team sports), Shipwreck (they drink together), Elaine (he feels protective toward her), and of course Beth (who's slowly helping him forget the woman from his past). Faye (Hepburn to his Tracy) and Ed (smart and annoying) when they're around. He's starting not to hate the fact that he can't leave, but decides that before he loses all memory of life outside, he'll write down everything he remembers so he can share it with Beth. Just in case they never get to leave.