ext_324892 (
joewithnoname.livejournal.com) wrote in
ways_back_room2004-10-15 10:11 am
Summary
Oy. Put this off for too long.
Joe's First Day:
Joe is lost in the desert and almost dies. He goes to Milliways instead and meets Snow White, who gives him water and blows his mind with the help of an impatient Joe-mun.
Joe references his canon and then meets Shipwreck, who is comforting in his machoness.
Joe starts starts drinking heavily, thus establishing the Joe/Jack Daniels OTP.
Oh, no, it's Kirk. Not that Kirk is bad, but his primary way of learning about things is shooting them.
Bernard is not happy. Not at all. Especially when Kirk mouths off.
Meanwhile, Joe and Shipwreck prepare for a brawl and are subtly disappointed when Kirk disappears. Tim explains the rules. The phantom poker game makes its first appearance.
Shipwreck introduces Joe to Indy. Testosterone levels become dangerously high. Indy gets Joe a room, and he goes to pass out, along with his mun. First he angsts about possibly being dead. He isn't.
Day Two:
The next day Joe has an amazing breakfast and meets the Flash. They talk about Kansas, being dead, and bounty hunters. Also, Joe is not a cowboy.
Joe meets Angelo. They smoke and talk about being dead and how the bar works.
Joe wants a gun. He gets a chocolate one. Spike thinks this is funny. They bond over being bounty hunters and loving their guns. Spike is from the future. Joe still thinks he's dead. Spike probably is dead.
Later, Joe meets Yrael. Talking cats do not bother Joe. Shape-shifting cats do. But Yrael is not a cat. So that's ok. Joe is unusually honest with Yrael, a pattern that continues to this day, and eats some of his gun.
The next day, Joe leaves the bar for the first and last time. He finds himself in a tiny Mexican village.
Ok, that's long enough for now.
--John
Joe's First Day:
Joe is lost in the desert and almost dies. He goes to Milliways instead and meets Snow White, who gives him water and blows his mind with the help of an impatient Joe-mun.
Joe references his canon and then meets Shipwreck, who is comforting in his machoness.
Joe starts starts drinking heavily, thus establishing the Joe/Jack Daniels OTP.
Oh, no, it's Kirk. Not that Kirk is bad, but his primary way of learning about things is shooting them.
Bernard is not happy. Not at all. Especially when Kirk mouths off.
Meanwhile, Joe and Shipwreck prepare for a brawl and are subtly disappointed when Kirk disappears. Tim explains the rules. The phantom poker game makes its first appearance.
Shipwreck introduces Joe to Indy. Testosterone levels become dangerously high. Indy gets Joe a room, and he goes to pass out, along with his mun. First he angsts about possibly being dead. He isn't.
Day Two:
The next day Joe has an amazing breakfast and meets the Flash. They talk about Kansas, being dead, and bounty hunters. Also, Joe is not a cowboy.
Joe meets Angelo. They smoke and talk about being dead and how the bar works.
Joe wants a gun. He gets a chocolate one. Spike thinks this is funny. They bond over being bounty hunters and loving their guns. Spike is from the future. Joe still thinks he's dead. Spike probably is dead.
Later, Joe meets Yrael. Talking cats do not bother Joe. Shape-shifting cats do. But Yrael is not a cat. So that's ok. Joe is unusually honest with Yrael, a pattern that continues to this day, and eats some of his gun.
The next day, Joe leaves the bar for the first and last time. He finds himself in a tiny Mexican village.
Ok, that's long enough for now.
--John

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Can't wait until we get to the Waste Land bit. :)
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I don't have the book and can't remember the name, but is it the king in the lost land, the one who created Eirias?
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--John
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Bran knows what a Fisher King is. I was thinking, though, that the way I'd like to get him into the plot is with his harp and his memory of his mother Guinevere:
A woman drew her long black hair out tight / and fiddled whisper music on those strings.
I may be in tomorrow, if the fates and the researching smile upon me. If not... well, there's a reason I haven't bound him to the bar.