Felix of Vale (
venusadept_2) wrote in
ways_back_room2011-09-26 06:03 pm
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Wild PLOT appears!
Those of you who have been keeping an eye on Felix over the last several months will be aware that his world is in peril. As of his most recent EP, he is well on the way to finding a potential solution, although it will come with its own hazards. But finding out what the solution is and getting access to it are separate things. Separated, specifically, by a dungeon crawl full of bonus bosses.
The first step involving Milliways participation will be finding the entrance. If you've played the first Golden Sun game, you will recall Sol Sanctum. The entrance to this new dungeon is a hidden door in one of the walls of Sol Sanctum. (I'm thinking in that room off to the left of the first big room, but that may be too obvious.) So, first I'll need someone who can find secret doors.
Secondarily, the object of Felix's quest will be protected, by monsters and puzzles. Since I can't think of a really good way to implement random-monster attacks in a time-delayed text-based format, the 'monsters' role will be taken by several of the bonus bosses from the Golden Sun games. These are tough beasties, so for best effect everyone should be able to handle themselves really well in a fight. (Odd or modern appearances are of no concern, since almost no one goes into Sol Sanctum, and Felix can open a Milliways door inside.) Healing will be available in between fights - and during them, to some extent, but Felix will want to focus on dealing damage.
As far as puzzles... Golden Sun has, basically, three types of puzzles, which are often combined. Jump mazes, block puzzles, and Psynergy matchups. You see, Golden Sun's magic system (Psynergy) is unusual among video games, in that there are several spells that are designed to affect dungeon objects. So the puzzles require you to use these spells. In many cases, you can get to where a puzzle is before you have the person or item you need for a particular spell that the puzzle involves, which is sometimes all that keeps the game from being excessively nonlinear. However, that presents a difficulty in planning things like this. Felix has a few such spells, but it's unlikely from an in-story standpoint that a highly-protected thing like this would be accessible with only what he's got. So I'm wanting to know who's interested, and what they can do for these puzzles, before I finish the planning. Especially since, LJ being largely a text-based medium, conveying the jump mazes and block puzzles could be difficult.
Ideally, I'd like a fairly small team, maybe around half a dozen pups or fewer. I'd like to pre-thread the OOM portions, and have the in-Milliways stuff around early November. (This being me planning, we'll see if it's ready that early, but it's a goal to aim for.)
Any takers?
The first step involving Milliways participation will be finding the entrance. If you've played the first Golden Sun game, you will recall Sol Sanctum. The entrance to this new dungeon is a hidden door in one of the walls of Sol Sanctum. (I'm thinking in that room off to the left of the first big room, but that may be too obvious.) So, first I'll need someone who can find secret doors.
Secondarily, the object of Felix's quest will be protected, by monsters and puzzles. Since I can't think of a really good way to implement random-monster attacks in a time-delayed text-based format, the 'monsters' role will be taken by several of the bonus bosses from the Golden Sun games. These are tough beasties, so for best effect everyone should be able to handle themselves really well in a fight. (Odd or modern appearances are of no concern, since almost no one goes into Sol Sanctum, and Felix can open a Milliways door inside.) Healing will be available in between fights - and during them, to some extent, but Felix will want to focus on dealing damage.
As far as puzzles... Golden Sun has, basically, three types of puzzles, which are often combined. Jump mazes, block puzzles, and Psynergy matchups. You see, Golden Sun's magic system (Psynergy) is unusual among video games, in that there are several spells that are designed to affect dungeon objects. So the puzzles require you to use these spells. In many cases, you can get to where a puzzle is before you have the person or item you need for a particular spell that the puzzle involves, which is sometimes all that keeps the game from being excessively nonlinear. However, that presents a difficulty in planning things like this. Felix has a few such spells, but it's unlikely from an in-story standpoint that a highly-protected thing like this would be accessible with only what he's got. So I'm wanting to know who's interested, and what they can do for these puzzles, before I finish the planning. Especially since, LJ being largely a text-based medium, conveying the jump mazes and block puzzles could be difficult.
Ideally, I'd like a fairly small team, maybe around half a dozen pups or fewer. I'd like to pre-thread the OOM portions, and have the in-Milliways stuff around early November. (This being me planning, we'll see if it's ready that early, but it's a goal to aim for.)
Any takers?
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As far as getting Varric involved, would a setup a bit like this interest him? (Except, of course, in the bar rather than a forest miles from anywhere.)
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You can reach me at: ikissdhimbck (at) gmail (dot) com, and I have an AIM SN of the same name if you need to contact me with questions/details.