ext_165055 ([identity profile] leeshajoy.livejournal.com) wrote in [community profile] ways_back_room2011-10-05 09:14 am
Entry tags:

I know I already did one DE this week, but I got inspired...

For the past several days I've been playing an older video game called Psychonauts. The player character in the game is psychic, and most of the gameplay takes place within the minds of the people around him. Their psyches are presented as surreal landscapes based on whatever is most important to them, with different aspects of their personality (and their many and varied neuroses) appearing as people or objects in that landscape. It's all very Inception-esque, except that the landscape arises out of the subconscious rather than being deliberately created.

So, the DE question of the day is: What does the inside of your pup's mind look like? What sort of space is it? Who or what occupies it and what do they represent? What sort of secrets would one find by poking around a bit?
death_gone_mad: Amascut in a fighting pose (Fight!)

[personal profile] death_gone_mad 2011-10-05 06:08 pm (UTC)(link)
I have said before that I think this sounds like what I think Amascut's mental landscape looks like. I think it includes lot of frustrating point to point teleports which aren't marked. There is probably a library hidden in there somewhere with a huge section on anatomy, physiology, and biology, with smaller sections on magic and Gielinorian history. But good luck finding it.

I think I figured out why the only undead creature she will tolerate in large numbers are banshees. It might be part of her mental defenses. Tons and tons of banshees, keeping her name alive. If those don't work as a defense (because of psychic earmuffs?) there are always the memories of the monsters she has created/helped create.

[identity profile] gammagammahey.livejournal.com 2011-10-05 07:51 pm (UTC)(link)
Maybe Amascut should meet Siryn, who just took up her father's name of Banshee and is now called that thusly.
minkhollow: W13: Claudia playing guitar (doesn't remind us of musetta's waltz)

[personal profile] minkhollow 2011-10-05 06:14 pm (UTC)(link)
Claudia's mental landscape is an odd blend of the Warehouse and computer circuitry, because that's how she rolls.
And then there's her Crippling Self-Doubt, represented by the psych ward she was in turned up to eleven.

[personal profile] alchemistseraph 2011-10-05 06:50 pm (UTC)(link)
Oooooooooooh, this is a good one. Unfortunately only a couple of my pups strike me as having very developed mind-scapes (because they're the ones who are introspective enough for me to know), but onward!

Jacob spends a lot of time in and out of his own head, and as a result it's something of a mix of the post-death-world he resides in, and what he remembers of the living world. The post-death world is entirely in sepia tones, and the memories he has are all washed out, mostly consisting of woods (the sepia) and deep urban settings (everything else). No one much occupies his mindscape other than him, just shadows of people he's interacted with that don't speak much--and if they do it's unintelligibly soft. You'd likely find a lot of thoughts about his blindness--one of the things he actually does regret a bit is that he doesn't remember colors, and he can't pull up a memory of what they look like to others. You might also find that he's extraordinarily lucid--he speaks in riddles to other people, but in his own thoughts he's very straightforward, a mirror of what he was while alive.

Tsu'tey has a very colorful headspace. It's much like Pandora is on any given day, though his views of the Marines out of Hell's Gate are skewed in a fairly extreme way. You'd likely find one of his secrets is that he isn't physically attracted to Neytiri, though they're betrothed, as it were. He views her as kind of a sister or friend, given they've known each other for years already.

Noriko's mindspace is nothing like her world. It's quite literally a warzone, and there are very few people in it, just her and her team, and they never split up--ever. (Partially because she'd kill them slowly and inventively if they ever did something that stupid, but also because they know their odds decrease rapidly if they don't have backup.) Another funny thing is that they don't have an actual 'leader'; she doesn't view herself as occupying that capacity any more than necessity demands, but while she will happily bitchslap one or more of her team, she doesn't tend to be an organized lead. She's just the one that hits the door first, more often than not.

Chekov doesn't much have a different brainspace than his world, but he tends to have all the signs be in Cyrillic rather than English. That's pretty much the only difference.

Silas, however...is a whole lot of difference. His mind is built like a church, specifically an old-world style building with lots of paint, gold leaf, polished wood and marble. He likes church architecture, and the security it lends, and one thing that's surprising is that he's alone in his mind. It's very quiet, and there are occasional interruptions by people, but for the most part it's just him. He very carefully keeps his secrets hidden, so it might take a little more than some poking, but he does come from a very abused background. He's not injured in his head, though; his self-image is pretty similar all else considered.

[identity profile] gammagammahey.livejournal.com 2011-10-05 07:17 pm (UTC)(link)
The inside of She-Hulk's mind looks like a quiet law library, with neat shelves of books. It has those sliding ladders that you use to get books from the top of tall shelves. Everything is warm, polished wood and plush armchairs for curling up and reading.

Then there's upstairs. Upstairs has a massive bed in one end of the room and a bevy of supervillains tied up together like a bushel of wheat in the other. They're all yelling in indignation and arguing amongst themselves.

There's champagne spilled on the bed (ahem), an open bottle on a little table, and a very naked gorgeous man sipping champagne from a glass while he waits for Jen. He represents her libido and thus doesn't look like anyone she knows; he's an abstract beauty to represent potential.

Hawkgirl's mind is like an Escher drawing, with different sections representing her past lives. Each section is built according to the time period of that particular life. Carter is there, always, and Kendra is always aware of his body, the uber-masculinity of his presence comforting her.

Each section of her past lives has a small stream running through it comprised of Kendra's tears.

Lockjaw's mind is the blue area of the Moon and is comprised of smells and warm, fuzzy love, the love he has for his family. The love is represented by a nice roast turkey. He's playing tug-of-war with it and Crystal, a playful game - she's not scolding him.
kd7sov: (hit in the face with a rock)

[personal profile] kd7sov 2011-10-05 07:19 pm (UTC)(link)
Felix's mind is a system of caves. I suspect they're mostly unlit. They're not linear, but there is a pattern to them, possibly even a simple symmetry. Throughout the caves are various pictures of people and places that are important to Felix, as well as spaces where such pictures have obviously been removed. In the very center is a large chamber, whose floor is a large map of his world. At four particular points are glowing towers, each representing one of the Elemental Lighthouses - and, by extension, their respective elements. Earth, near the center of the map, is the brightest by a good margin. The most major other feature is actually a break in both the symmetry and the cave theme - to one side and above, there is a room that looks like a piece of sky. Somewhere in this skyroom is... something, I'm not sure exactly what, but it's a memorial to Sheba. It is in or around this memorial that the missing pictures can be found, all depicting the same happy, short-blonde-haired girl - Sheba.

Fluttershy's mind, I think, looks a lot like her cottage and the space around it. The Everfree Forest, representing her fears, extends considerably farther around the place than in reality, but there's still plenty of room for a huge variety of animals. Notably, wherever you look, you can see butterflies out of the corner of your eye. The main resident of this mindscape is a rather equinomorphic (in a non-creepy, non-startling way) Angel, representing both the actual rabbit and her conscience. Notably absent is hide, hair, or even picture of Fluttershy herself, although the cottage is unquestionably laid out and decorated to her tastes.

If you're really determined, you can find the storm cellar in Fluttershy's mind and (with difficulty) open it. Inside are what can only be described as monsters - all the little unkind or undiplomatic thoughts that occur to even the best of us, given terrifying, revolting form and locked away to wear themselves out. (When she is Discorded, naturally, this cellar is flung open and all the monsters are released to take over, feed, and breed all across this mindscape.)
gorgonfondness: (Vane)

[personal profile] gorgonfondness 2011-10-05 07:39 pm (UTC)(link)
Psychonauts is so epic. I nearly had Ford Cruller in my head. Maybe I don't have enough bacon to lure him out.

The bulk of Mia's mind would probably look like a stylized version of Vane with some streets that look like Diagon Alley. The sky is always dark with both the Blue Star and the Moon shining. Dragons, gorgons, fairies, and peafowl would abound. Walls would shift and open, symbols would warp you from one place to another, and the whole place would probably smell a bit like someone brewing potions. Warm snow comes down in patches here and there. Gravity would probably work sort of like Sasha's Shooting Gallery and one could walk to the underside of the island, where Mia likely keeps her safely-contained nightmares (most likely memories about the Grindery).

Lucas's mind would probably look very much like Chapter 6, a field of sunflowers. His family would be there, having a picnic with omelets. But go too far in the field and you'll realize it's not as big as you initially think. There's a fence all the way around and nightmares trying to get in everywhere. The ones that don't whisper cruelties whir and click and show great teeth. Eventually some of them will have mouths so wide they open up all the way to their abdomens.

[identity profile] gammagammahey.livejournal.com 2011-10-05 07:52 pm (UTC)(link)
Can I just say that this is beautifully written? So vivid, chilling, and lovely to read.
gorgonfondness: (Default)

[personal profile] gorgonfondness 2011-10-05 08:00 pm (UTC)(link)
Thank you! It possibly helps that I'm familiar with Psychonauts, so I know exactly what Leesha's talking about.

If you've never played that game, go do that mess right now. The mental realms in there have even more going on than what's in my characters' minds. And I always advocate playing games in which you can:

a) set squirrels on fire
b) terrorize a city of lungfish Godzilla-style
c) take part in anything called The Milkman Conspiracy
d) all of the above

[identity profile] crazyfurries.livejournal.com 2011-10-05 08:32 pm (UTC)(link)
I was gonna say, the neon gogo dance party levitation level was one of my favorites, right next to the mobius-spaced Waterloo World.

...and I completely agree with you on the meat circus. I used up all the good curse words on that first level of the Circus and had to invent new ones to properly curse out the last part of that level.
the_gene_genie: (Quattro - No Text)

[personal profile] the_gene_genie 2011-10-05 08:52 pm (UTC)(link)
Gah. I so want to answer this question, but I don't know how to. Great DE though! Imma give it some thought.
ceitfianna: (Inception-look sideways)

[personal profile] ceitfianna 2011-10-06 12:13 am (UTC)(link)
Will's mind would look like a mixture of Nottingham and Sherwood forest with shadowed places that he doesn't like to go.

Sameth's looks like a workshop where the Charter is constantly glowing.

Jane's resembles her family home but bigger and with more space and a forest and a huge library.

I'm not sure about Moist's, Tumnus', William's or the Pirate King's.

Demeter's looks like her garden with hidden paths and secrets hidden in glades.

This is a great question but tricky to answer.
hey35andholding: (o rlly?)

[personal profile] hey35andholding 2011-10-06 02:10 am (UTC)(link)
Clementine's head is some kinda wet bar/strip club/head shop combination. There's a lot of glitter and a lot of pink.

Dixie's looks like a fine wine bar.

Juliet's looks something like a boot camp.
a1enzo: (wry)

[personal profile] a1enzo 2011-10-06 05:46 pm (UTC)(link)
Clem's brain scares me.
hey35andholding: (mwahaah)

[personal profile] hey35andholding 2011-10-10 01:49 am (UTC)(link)
Pfft, as it should! I'm proud that I can get into her headspace with ease...though I'm not sure what that says about me.
a1enzo: (Default)

[personal profile] a1enzo 2011-10-06 05:05 pm (UTC)(link)
When he was younger, Enzo's mindscape looked like Mainframe. Different parts of his psyche were divided up by sector; bad memories and loss, for instance, would be located in Lost Angles, and fears in G-Prime. The upper and lower levels of the city would correspond to his conscious and subconscious (and quite possibly semiconscious) mind.

This is still the basic structure. Now, however, the sky has opened like a flower. Foreign landscapes—other systems and User worlds—are visible beyond, and new things fly in from them on a regular basis and add themselves to his mental city.