ext_165055 (
leeshajoy.livejournal.com) wrote in
ways_back_room2011-10-05 09:14 am
Entry tags:
I know I already did one DE this week, but I got inspired...
For the past several days I've been playing an older video game called Psychonauts. The player character in the game is psychic, and most of the gameplay takes place within the minds of the people around him. Their psyches are presented as surreal landscapes based on whatever is most important to them, with different aspects of their personality (and their many and varied neuroses) appearing as people or objects in that landscape. It's all very Inception-esque, except that the landscape arises out of the subconscious rather than being deliberately created.
So, the DE question of the day is: What does the inside of your pup's mind look like? What sort of space is it? Who or what occupies it and what do they represent? What sort of secrets would one find by poking around a bit?
So, the DE question of the day is: What does the inside of your pup's mind look like? What sort of space is it? Who or what occupies it and what do they represent? What sort of secrets would one find by poking around a bit?

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I think I figured out why the only undead creature she will tolerate in large numbers are banshees. It might be part of her mental defenses. Tons and tons of banshees, keeping her name alive. If those don't work as a defense (because of psychic earmuffs?) there are always the memories of the monsters she has created/helped create.
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And then there's her Crippling Self-Doubt, represented by the psych ward she was in turned up to eleven.
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Jacob spends a lot of time in and out of his own head, and as a result it's something of a mix of the post-death-world he resides in, and what he remembers of the living world. The post-death world is entirely in sepia tones, and the memories he has are all washed out, mostly consisting of woods (the sepia) and deep urban settings (everything else). No one much occupies his mindscape other than him, just shadows of people he's interacted with that don't speak much--and if they do it's unintelligibly soft. You'd likely find a lot of thoughts about his blindness--one of the things he actually does regret a bit is that he doesn't remember colors, and he can't pull up a memory of what they look like to others. You might also find that he's extraordinarily lucid--he speaks in riddles to other people, but in his own thoughts he's very straightforward, a mirror of what he was while alive.
Tsu'tey has a very colorful headspace. It's much like Pandora is on any given day, though his views of the Marines out of Hell's Gate are skewed in a fairly extreme way. You'd likely find one of his secrets is that he isn't physically attracted to Neytiri, though they're betrothed, as it were. He views her as kind of a sister or friend, given they've known each other for years already.
Noriko's mindspace is nothing like her world. It's quite literally a warzone, and there are very few people in it, just her and her team, and they never split up--ever. (Partially because she'd kill them slowly and inventively if they ever did something that stupid, but also because they know their odds decrease rapidly if they don't have backup.) Another funny thing is that they don't have an actual 'leader'; she doesn't view herself as occupying that capacity any more than necessity demands, but while she will happily bitchslap one or more of her team, she doesn't tend to be an organized lead. She's just the one that hits the door first, more often than not.
Chekov doesn't much have a different brainspace than his world, but he tends to have all the signs be in Cyrillic rather than English. That's pretty much the only difference.
Silas, however...is a whole lot of difference. His mind is built like a church, specifically an old-world style building with lots of paint, gold leaf, polished wood and marble. He likes church architecture, and the security it lends, and one thing that's surprising is that he's alone in his mind. It's very quiet, and there are occasional interruptions by people, but for the most part it's just him. He very carefully keeps his secrets hidden, so it might take a little more than some poking, but he does come from a very abused background. He's not injured in his head, though; his self-image is pretty similar all else considered.
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Then there's upstairs. Upstairs has a massive bed in one end of the room and a bevy of supervillains tied up together like a bushel of wheat in the other. They're all yelling in indignation and arguing amongst themselves.
There's champagne spilled on the bed (ahem), an open bottle on a little table, and a very naked gorgeous man sipping champagne from a glass while he waits for Jen. He represents her libido and thus doesn't look like anyone she knows; he's an abstract beauty to represent potential.
Hawkgirl's mind is like an Escher drawing, with different sections representing her past lives. Each section is built according to the time period of that particular life. Carter is there, always, and Kendra is always aware of his body, the uber-masculinity of his presence comforting her.
Each section of her past lives has a small stream running through it comprised of Kendra's tears.
Lockjaw's mind is the blue area of the Moon and is comprised of smells and warm, fuzzy love, the love he has for his family. The love is represented by a nice roast turkey. He's playing tug-of-war with it and Crystal, a playful game - she's not scolding him.
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Fluttershy's mind, I think, looks a lot like her cottage and the space around it. The Everfree Forest, representing her fears, extends considerably farther around the place than in reality, but there's still plenty of room for a huge variety of animals. Notably, wherever you look, you can see butterflies out of the corner of your eye. The main resident of this mindscape is a rather equinomorphic (in a non-creepy, non-startling way) Angel, representing both the actual rabbit and her conscience. Notably absent is hide, hair, or even picture of Fluttershy herself, although the cottage is unquestionably laid out and decorated to her tastes.
If you're really determined, you can find the storm cellar in Fluttershy's mind and (with difficulty) open it. Inside are what can only be described as monsters - all the little unkind or undiplomatic thoughts that occur to even the best of us, given terrifying, revolting form and locked away to wear themselves out. (When she is Discorded, naturally, this cellar is flung open and all the monsters are released to take over, feed, and breed all across this mindscape.)
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The bulk of Mia's mind would probably look like a stylized version of Vane with some streets that look like Diagon Alley. The sky is always dark with both the Blue Star and the Moon shining. Dragons, gorgons, fairies, and peafowl would abound. Walls would shift and open, symbols would warp you from one place to another, and the whole place would probably smell a bit like someone brewing potions. Warm snow comes down in patches here and there. Gravity would probably work sort of like Sasha's Shooting Gallery and one could walk to the underside of the island, where Mia likely keeps her safely-contained nightmares (most likely memories about the Grindery).
Lucas's mind would probably look very much like Chapter 6, a field of sunflowers. His family would be there, having a picnic with omelets. But go too far in the field and you'll realize it's not as big as you initially think. There's a fence all the way around and nightmares trying to get in everywhere. The ones that don't whisper cruelties whir and click and show great teeth. Eventually some of them will have mouths so wide they open up all the way to their abdomens.
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If you've never played that game, go do that mess right now. The mental realms in there have even more going on than what's in my characters' minds. And I always advocate playing games in which you can:
a) set squirrels on fire
b) terrorize a city of lungfish Godzilla-style
c) take part in anything called The Milkman Conspiracy
d) all of the above
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...and I completely agree with you on the meat circus. I used up all the good curse words on that first level of the Circus and had to invent new ones to properly curse out the last part of that level.
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I guess I should answer my own meme, shouldn't I?
Twilight's mind would look like a library, where every book is a memory. Instead of being organized alphabetically, they're grouped together under topics such as "Times I Learned A New Magic Trick" or "Times Princess Celestia Talked To Me." Her Ponyville friends, of course, each get an ever-expanding aisle of their own.
Alyx's mind would look a lot like a level of her canon: lots of decaying infrastructure, dark corners, and horrible monsters lurking everywhere. The monsters represent her own personal demons, but for the most part they aren't really contained--she's just learned to live with them. Over the past several months, in game-time, she's started to actually deal with her inner monsters, but they still get the better of her alarmingly often. Her inner world has its own stark beauty, but it's not a friendly place to be.
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Sameth's looks like a workshop where the Charter is constantly glowing.
Jane's resembles her family home but bigger and with more space and a forest and a huge library.
I'm not sure about Moist's, Tumnus', William's or the Pirate King's.
Demeter's looks like her garden with hidden paths and secrets hidden in glades.
This is a great question but tricky to answer.
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Dixie's looks like a fine wine bar.
Juliet's looks something like a boot camp.
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This is still the basic structure. Now, however, the sky has opened like a flower. Foreign landscapes—other systems and User worlds—are visible beyond, and new things fly in from them on a regular basis and add themselves to his mental city.