bjornwilde (
bjornwilde) wrote in
ways_back_room2012-12-14 05:59 am
Entry tags:
DE: Ground Hog's Day in December
I claim this DE in the name of...well I don't know.
After I posted the DE for 12 Dec 12, I thought of one more tied to the date so here it is:
After I posted the DE for 12 Dec 12, I thought of one more tied to the date so here it is:
What aspects of your canon are redundant or repetitive? Is it a turn of phrase such as "dawn's rosy fingers"? Is it some lesson your pup just never learns? Is it a situation that occurs over and over? Or is it something I didn't think of as an example?

no subject
If we're talking about the Gundam franchise at large, there's a ton of stuff like character archetypes, colony drops, psychics in space, etc, that gets very consciously carried through into various shows in the franchise. But I'm not really familiar with the others, except by some secondhand summaries.
Firefly: Plans never go smooth.
Claymore: Limb loss. Oh lordy, so much limb loss. Wait till Clare gets to the battle where three of her four limbs get detached! (She reattaches some. As you do.)
Marvel: Well, it's hard to tell yet from the cinematic universe, but I think it's safe to say THE EARTH IS THREATENED. And supervillain fights in major metropolitan areas. And massive property damage.
Things Thor never learns: not to charge at Loki when taunted. And he's a lot better at keeping a rein on his temper, but he's never going to be 100% on it, and the aforementioned massive property damage is usually likely to ensue when he loses it.
no subject
no subject
If I still played Piotr Rasputin, my comment would have begun with "Xavier's mansion being reduced to rubble" and ended with "People coming back from the dead" and gone on for about a yard in between. God bless comics.
It's not that I think the films are inherently less ridiculous about this kind of thing, so much as that they just don't have the same weight of decades of momentum built up behind every single favorite trope.
no subject
no subject
no subject
Mostly because he does as soon as he actually gets the bill. Latveria has an impeccable credit rating.
no subject
Seriously, repetition is worked right into the fabric of BSG canon.
no subject
Robin Hood: Back and forth with the Sheriff, how long this goes on depends on the length of the interpretation. Its helpful at times for RP but other times I know its like but just get rid of the Sheriff.
X-Men: Charles vs Erik, dying and coming back, the government being afraid of them, new mutants, someone's power getting out of control
The Old Kingdom: Death and not knowing how to talk about anything. Lirael and Sameth dwelling on how they're not good at what they're meant to be doing, Yrael snarking.
Discworld: If its funny, it will happen, narrative explanations, reveals that sometimes aren't that surprising, footnotes.
Greek Mythology: Sex, death and transformation
Narnia: Belief triumphing
Gilbert and Sullivan: Wordplay, songs where you wonder how do they pull it off?
no subject
Spider-Woman: Bad childhood. Woe. Let's wreck some shit.
Secrets of the Immortal Nicholas Flamel: Family is what's worth fighting for, even if it's the family you find. Villains can become heroes. The past will come back to bite you in the ass.
Kate Daniels series: Magic sucks. Magic is dangerous. I'm a bad ass.
X-Men: Appearance issues. Government/People being afraid of mutants. Personal acceptance.
no subject
no subject
Fallout New Vegas: Again, no matter how potent you are and no matter what guns and armor you have visibly equipped, if you pass through an area where the leather-wearing spike people live, they will always, always, always try to kill you. If you walk through Freeside, someone with cow-skin clothing and a pathetically inadequate weapon will attempt to attack you at least once every time you walk through the area. Seriously, the number of little piles of ash in the street (I favor energy weapons over bullet guns) gets depressing. You'd think someone would spread the word that attacking the PC isn't a good idea.
Dragon Age 2: Dammit, Bioware, would it have killed you to program more than one set of caves and more than two building interiors? Seriously, they saved on .... something, I don't know what.... by making literally every single cave system have exactly the same map and just throwing barricades or closed doors up in different places to change things around a bit. It gets really damned annoying. Especially since everything else about the game is kind of gorgeous.
Mass Effect 2: The turian counselor will be a snot to your face. Always. Every single time you talk to him. Certain stores will be announced as Commander Shepard's favorite store on the Citadel every time you walk past them (actually, this is optional, but most people record an endorsement at these stores to get Paragon points and a discount, so effectively 'I'm Commander Shepard and this is my favorite store on the Citadel' gets said forever and ever and ever).
It's been a while since I actively reread Hektor's canon but good Lord, Homer could sling the repetitive epithets with the best of them... then again I'm not blameless, Hektor's user name is what my Greek-English dictionary assures me is the Romanization of the Greek word for 'tamer of horses', which is one such epithet.
Half-Life: Again, video game, could cite any number of repetitive points. I'll stick with this: if you make it as far as the center of Ravenholm, there will always be more headcrab zombies. Always. You could park your butt there and kill headcrab zombies until there are more corpses lying around than there are addresses in Hong Kong and the zombies will just keep coming.
There's more in my other canons but those will do for now.
no subject
no subject
no subject
Marvelverse: What Gen said
Enderverse: Oh look we've got these IF certified military geniuses, let's not tell them anything, or trust them at all, because they're just going to try and take our jobs, despite the fact that there is another set of them on the other side, who have left them unshackled and trust them completely.
Also, conspiracies to make these geniuses just figureheads.
Jack West's canon: Stupid humans who want power over others will doom the world!
no subject
Anyone, and I mean anyone, can die. Yeah, Absolutely anyone can die.
Even if you've been a stalwart part of the series for 2 and a half books.
Did I mention that anyone can die? Well, they can.
no subject
no subject
no subject
Slayers has the Mazoku, the Monster Race, repetitively trying to destroy existence in one way or another, though there are occasionally variations on this theme (Mazoku helping save the world from an outside threat because they don't want to be shown up, an outsider doing what they've been trying to do for centuries, etc.).
The only recurring theme I can think of in Sunshine is Sunshine not putting connotations together to come up with a conclusion, because she's subconsciously afraid of what that conclusion might be.
no subject
I don't recall any pirates off hand Haruna got that airship and I don't think we see how...
Basically, Ako has very good reasons for shrugging and rolling with holiday costume changes.
no subject
Within Borgel itself there aren't any recurring ideas, but within Daniel Pinkwater's broader work there definitely is. The protagonist is typically around 12/13 years old and is invariably "not one of the popular kids." Somewhere hidden beneath the underbelly of a typical American town is something strange, mystical, and ridiculous. Adults in Daniel Pinkwater stories are almost universally either useless or insane (or at least highly eccentric).
As for Leela...well, if I talked about things that keep showing up in Doctor Who I'd be here all day. The Hinchcliffe era seemed to be quite fond of the "disfigured, long-dormant villain seeks to re-emerge from his centuries-old prison" story. And of course, the classic series always seemed to have a problem with stories that consisted largely of "get captured, escape, then get captured again" sequences. I'm looking at you, Frontier in Space.
Kane never stays dead for long. Ever. He always, ALWAYS comes back the next game with no explanation at all.
Atrus just keeps having awful things happen to him and have the Stranger bail him out while he, for various reasons, sits it out in another Age entirely.
Tuco - "There are two kinds of people in the world, those who do thing X and those who do thing Y. You do thing Y."
Caius's canon, being a Bethesda game, features a lot of the same things that Cam pointed out with Fallout 3. Particularly the "Hey look, the Nerevarine, vanquisher of gods and kings, is standing over there in his full set of Daedric armor and super-duper-enchanted sword of KILLING EVERYTHING. I think I'll run over and try and kill him. With this chitin club." And then there's the cliff racers. OH GOD SO MANY CLIFF RACERS I DON'T EVEN
no subject
Venture Bros. - NO ONE CAN BE HAPPY ON THIS SHOW, EVER. (.... okay, that might be overstating it a bit, but the creators have said the theme of the show is failure. I have issues with my canon sometimes, can you tell? >.>)
no subject
Also, everybody dies.
no subject
Psych prides itself on being non-repetitive, as does MLP. Brisco was too short to lap itself.