bjornwilde (
bjornwilde) wrote in
ways_back_room2013-02-18 12:39 am
Entry tags:
DE: Don't make me...
So we've covered what it would take to get your pup to kill, but what about physical violence? Do they have a short fuse or will they take a bunch before exploding?
And with this done, I get to sleep in!
And with this done, I get to sleep in!

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Alfred has a long fuse for anything targeted at him, but threaten his charge, and you're far more likely to find yourself on the floor. Targeting him with your insults tends to result in a verbal smackdown, rather than a physical one. Again, combat situations, he'd have no hesitation.
Max is unskilled and he knows it. He tends to do his best to remove himself from that kind of situation. Otherwise, he has little hesitation looking for friends.
Erik is unskilled as well, but he has a shorter fuse and occasionally can be provoked to doing something.
Bean has the longest fuse imaginable (actually, it's probably longer than that). Everything he does is carefully calculated. So, what does it take to get him to perform an act of physical violence? The advantages need to outweigh any (and all) risks. While he's so little, that basically means it never does.
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Knox: Has no opposition to using violence when needed. That baseball bat in his trunk is there for a reason. But he rarely sees the need.
Charlie: He is past the need for violence. He will reply in kind if he has to, but prefers any alternative now.
Cyborg: Violence is still a way of life for him, but he has no idea this is so. He thinks he is just doing what's needed, but never thinks about whether he could try something else.
Gibbs: Pirates actually avoid violence. He's good at it, but would rather never need to use the blade or the bullet.
Howard: Sees violence as something other people do for you.
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Gene hits people if they look at him funny. Or cheek him. Or laugh wrong.
If they're a criminal, he'll beat them to within an inch of their life, and then stroll off to the pub for a few pints and not give it a second thought.
It's not so much a short fuse, just a way of life.
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Yeah.
Well to be fair to him, he's constantly working on the 'take a bunch before exploding'. But when that doesn't work out...well, everyone knows what comes next.
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Adrian will happily get into a fistfight if he feels like the situation calls for one. Mind you, he's a fairly easygoing fellow, one of the better candidates for the Marine Corps' sniper scout program (they require a high degree of mental stability, equanimity, and maturity, at least on paper). You have to reeeeeally work at it to get him mad. The easiest way to get him mad enough on his own behalf is to repeatedly call him stupid, unless you're Navy in which case he'll write about half your insults off as being based in jealousy, bless your heart. And even then he'll usually warn you first. On the other hand, if you actively threaten his family or do harm to a woman or child in front of him, there is a very good chance your next thought will be "when did I end up on my back?".
Mordin subscribes to both the Captain Tagon and Ender Wiggin schools of thought on violence: one, that violence is the last resort of the stupid because the intelligent know there are times to use violence long before it comes down to last resorts, and two, if you are going to be violent, be really overwhelming about it so the other guy doesn't make you do it again. Mercenary gangs threaten his clinic and his patients? Shoot a couple of mercenaries and prop the dead ones up at the gate as a warning. Result: mercenaries stop threatening clinic, patients safe, net level of violence lower than before. Satisfactory outcome.
Medic refrains from violence outside of working hours. Then he either shoots your face full of needles or puts your feet on backwards, depending on whether you're on his team or not. He'll do this for petty annoyances or mortal insults about equally; he's not a nice man.
Ray doesn't really do violence against the living unless you're Walter Peck and you just threatened Ecto with an electromagnetic pulse weapon.
Varric generally avoids physical violence unless somebody really won't quit bugging him. He's overall a pretty amiable fellow and it's just not worth it most of the time.
Ellen avoids lesser physical violence where she can, although she's punched a few bullies and drunks in her time- mostly to stop the situation from escalating further. She's trained in CQC with Master Chief and Bryan Mills as well as Voodoo and Paladin Gunny, so it's not like she doesn't know how to throw down. She just doesn't do it much. Although I think she was very close to angry enough to punch Nicholas Angel by the time she ended their conversation- but like I said, she ended the conversation first.
Hektor is somewhat more even-tempered than your average Bronze Age hero, most of whom were on the frighteningly sociopathic side by modern standards, but he'll still brawl if you insult his or his family's honor enough. Or if he's really drunk.
And Santo is firmly of the opinion that one should only use one's strength and fighting skills outside the wrestling ring to protect the weak and defend other people or yourself, not to do gratuitous harm. When you are Santo, you don't really need to prove much by violence outside the ring. You've got your day job to prove what you can do.
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So.
Felix is a fighter. In a world full of monsters, this is a useful thing to be. There's no anger or malice in it, generally, just a lot of "one of us will defeat the other". (Though if he ever runs into Alex, the odds are excellent that there will be both violence and anger.) Apart from that, if we're talking about social violence, he prefers to leave well before he would blow up.
Kain is in much the same situation, although he's also the head of a military organization. Unlike Felix, though, he doesn't usually walk out, but instead bottles everything up. So he's vaguely surly, but not actually violent.
Fluttershy and Cranky both come from a world where violence is much less common. Yes, there are the royal guards and occasional references to guns and tanks, and various grumblings and glares and even occasional threats, but I don't believe any equine has struck another so far. Well, unless you count changelings as equines.
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Mia and Lucas are kind of the same way they are with their powerlevels. They're reactive types. If it's not out of duty or family/friend protection, then it's most likely the local fauna and flora picking fights with them.
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As for Lou, if you threaten his food or a defenseless person, there's gonna be a smackdown.
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Haymitch... in general, actually has a dang long fuse. It's what got him through the games and the years afterwards. Minor things can induce lethal violence, but when, say, dealing with a teenager Victor who seems hell-bent on bringing misery to her own district, he's remarkably non-violent.
Glorfindel is an elf. Except for some highly notable cases, they are the reigning masters of long fuses (unless ents are being allowed to play, that's just not fair). Just... don't be around when they finally get around to being pissed off. Grudges are kept forever and ever amen.
Balthazar can also take a ridiculous amount before he'd resort to real violence. Casual bopping over the head doesn't take much at all.
Oswin can get angry, but she resorts earlier to talking it out, so it's harder to reach the 'gonna hit someone' stage.
Bones has, like, no threshold. At all. He will rant until he's blue in the face over just about anything. But he's shouty, and not prone to physical violence. Unless you count surprise!hyposprays.
Katya is physical violence just standing there. She doesn't even have to be particularly angry.
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He himself will talk a long time before he hurts anyone.
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If Mary's angry, she's going to try to cut you down with words. Or with her eyebrows.
For Carol, "excuse me, I have to go punch a dinosaur" is all in a days work. She's really smart, for sure, but when angered she tends to fly in fists first rather than pausing to strategize.
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Danny will hurt you in a number of alarming and inventive ways if you come after his family or friends. While normally serving as the voice of reason and restraint to Steve's crazy, there have been times when he has a. lashed a suspect to the hood of his car with bungee cords and sped through Honolulu while the guy screamed; b. punched a sitting man until his nose broke and Steve thought it was enough; c. held a suspect underwater long enough that, again, Steve had to tell him to chill.
The moral of this story is: you do not insult or hurt his friends. You DO NOT, if you want to keep all your limbs, go after or God forbid hurt his daughter. My suspicion is that Danny is by the book because he is someone whose temper routinely makes him want to do the kind of things that would get him fired in a heartbeat.
I wouldn't say Emma resorts to violence as much as I would say Emma's solutions to problems are basically the closest direct route from question to solution, which sometimes involves a chainsaw and sometimes requires a handgun, or at least a pair of cuffs. She's not a naturally violent person, and her fuse is a lot longer than her direct nature might imply.
Caspian seriously dislikes getting into physical altercations and does his best to avoid them at all costs. His diplomacy and strategics have saved him from fights on more than one occasion.
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At Milliways, he keeps himself fairly restrained, so instead of violence there's usually puppydog eyes and strange demands and accusations of people not involved in the conversation being cannibals, so.
Teddy, Seamus and priest!Leo also have pretty long fuses, but can be pretty vicious when they're provoked. So there is that.
Leonardo probably has the shortest fuse of the bunch, but he's also the one least likely to do damage. He just about knows how to throw a punch, but not especially well (and if we're being honest, out of him, Mac, Lorenzo and Lisa, he is probably the one you should fear least as far as physical violence goes).
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Hank at this point is afraid of violence. I imagine he really hurt someone once or something. He will react but usually it will be panicked.
Val loves a good fight when it's warranted.
Jess is ready to jump into a fight but in regular day to day, she'll rely on her pheromone abilities to diffuse a situation.
Andrea is always ready for a fight and will instigate on if it is to protect at this point in canon. Later she is much more casual with threats of violence, for example pulling a submachine gun on an idiot who was being a bully diva about having to wait in traffic while street workers did their job.
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My new pup, Georgia, is slightly more level headed than that. Of course if you're doing things for the express purpose of pissing her off then it won't be Georgia who snaps first, it would be her brother, Shaun. Georgia doesn't need to get violent, she has an attack!Shaun who'll do it for her.
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But he won't hesitate to shoot someone dead on the spot if they do anything like turn too fast with a weapon toward him or his team or a civilian. And, really, it's Danny who frequently gets between him and his need to make someone into a blood stain on the ground.
Jo is my next best in this sliding scale. Trained to fight, offensive and defensively, against things far better, stronger, faster, more supernatural than she'll ever be. She'll never be as trained or as good as Steve, but she is literally hard wired to react with spunk, snark, a biting temper n' a crazy mean right hook that was earned in a bar raising with hunters twice her size for nearly twenty years.
Marian and Snow and Peeta and Edward and Jean all fall in a rather the same bracket where it comes to this, even if in vastly different appearances of it. They really don't want to hurt you. They would like to extend every chance of some other kind of solution to you first. But if you tip your hand and force theirs back too far, none of them will fall back from defending themselves and especially anyone else they love. Then each of them can get in the range from a little scary to vicious to apocalyptically dangerous.
Star isn't this kind of idea. She has other siblings who exist for these ideas.
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The results may be different depending on which one you anger! Puck will likely break something you own or turn you into an animal, while Aphrodite ... has done that ... but also loves a good old-fashioned make-you-fall-in-lust-with-something-ridiculous. Wendy delivers righteous ass-kickings to those who deserve it (and ex-boyfriends' cameras), which means that if you make her mad, she's likely to get frustrated and go off and punch a hostile alien.
Ava, meanwhile, typically opts to hide her anger and wait until a more opportune moment to let loose with the violence. She can nurse a grudge for a llllllong time.
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He tends to categorize people as Worth Destroying and Not Worth Destroying whenever he does get that power of his. The former list only has one or two people on it at present; he values human life too much, even though he can't stand humans as a whole.
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The Hollow Crown portrays the first scene between Kate and Harry with some suggestively distressing blocking, but I'm choosing to believe that's a highly unusual situation that nonetheless suggests that there are always boundaries that Harry might cross without thinking, if no one reins him in.
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River: Is very different from Trowa, but there's a similarity in that if she lashes out, it's because she's deliberately decided that this is a thing that needs to happen to achieve a desired end. (Or else she's been triggered, and her Academy conditioning is in the driver's seat.) If she's angry enough for physical violence to be even remotely a possibility, she'll run away first. It matters very much to her that she be in control of herself in terms of what violence her body does. The fact that she can do a lot of damage if she tries isn't all the reason, but it's definitely relevant.
Regan, on the other hand, has never physically fought in her life (aside from childhood playground squabbles). It would take a fair amount to get her to a point of physical violence, simply because it isn't one of her go-to reactions; she's been trained out of that by decades of immersion in a polite society where appearances and self-control are hugely important. (If she did, she might be able to land one solid punch or slap or fingernail-raking, but I'm not sure she'd know what to do beyond that; she'd be so surprised at herself for the first blow that she'd falter, for one thing.)
Clare: Uh. If you're a human, it's really really really hard to incite her to physical violence against you, and well-nigh impossible to incite her to lethal levels. If you're not human, in ways that she can sense, it's pretty easy. No one in Milliways has pissed her off to violent levels yet, but no one has really tried.
Thor: HAHAHAHAHAHAHA.
Um. *cough* Short fuse!
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... >.>.
(I am trying to figure this out for Quatre.
He doesn't tend to get angry so much as "logically" psychotic-murder-y. Which I guess is why it's good he usually gets sad instead of angry at other people's stupid/meanness.
Unless they're trying to screw him over in a business deal. Then he gets angry. And oops, owns your company. And now sold it for parts.
Wonder how that happened.)
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Will knows he has a short fuse but has trained himself to use it, but it still gets him in trouble, but not as much as it used to. If you happen to be one of the Sheriff's men or threatening someone in Nottingham or a friend of his, he will get angry and dangerous.
Charles doesn't get angry, he gets frustrated, annoyed, but not angry. If he got angry, he would do dangerous things and no one wants to deal with an angry telepath so control is his friend. Still don't mess with mutants or his family, because he might not get angry but you will understand that you did something wrong. I think this can be scarier than him punching.
Sameth's father is a berserker, I think Sam's afraid of discovering he might be one. He acts rashly but his entire family does but he doesn't have a huge temper and get frustrated but he doesn't really snap. I think he's also been well trained by his family to be calm in the midst of a crisis, he doesn't always make it work.
William has a short fuse and a bad temper and will yell and fight more than he should. He knows that and is trying to work on it, but he gets angry.
Jane has a short fuse but her weapons are her words and she will take the time to get you the proper payback.
Moist can get impatient but his temper isn't really an issue. Having a temper gets you in trouble in his line of work.
Demeter is a Greek goddess who created winter because she was angry about her family, so yes.
Tumnus has a long fuse and he's not a fighter, so he tends to find ways to avoid fights.
The Pirate King gets annoyed but not angry, this is why he's still the Pirate King.
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I've only done minimal reading on gods and goddesses so I didn't know this! That's kind of terrifying but also awesome.
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Asami has a very, very long fuse - it's very rare you'll ever even hear her voice rise. Sometimes she can get snippy, but that tends to be when she's being really fucking passive-aggressive about something, rather than some sort of immediate response. The only thing that will really get a violent reaction out of her is an attack or perceived attack - and that will be automatic, like a trigger. She's been trained to respond to threats without hesitation, though unlike Elle, she will at least initially opt for non-lethal force.
Leslie has a pretty high tolerance for being bothered/annoyed, what with plenty of years of experience in dealing with a not always... reasonable public. She'll usually get annoyed if she has the suspicion someone is purposefully messing with her, or is messing with her friends, though even in those cases it doesn't usually go beyond her getting Scrunchy Face and possibly pounding the table. (And frankly, even if you say, insult Pawnee and J.J.'s Diner in the same sentence, being physically attacked by Leslie Knope isn't likely to leave anyone in danger of life or limb. That being said, if anything bad ever did happen to her, I'm pretty sure 90% of Pawnee would immediately be up in arms.)
Manny just isn't the type of person who explodes with violence. If he's angry enough to hit someone, he'll save it for an appropriate time, and he has no interest in getting into fights he can't win.
Marceline gets violent very quickly. It's not even really like ... reaching the end of her fuse, sometimes she'll just swing an axe at your head because she's mildly annoyed. But that's also just a little more typical for Ooo.
... and Katara (some day!! really!!!) can sort of alternate depending on her mood. If not for her deep need to be the Mature Adult, she'd probably blow up at people all the time. As it is, sometimes she can take a deep breath and let things go, and sometimes she'll GET SUDDENLY VERY GRUMPY AND SCARY. But even then, she'll usually just yell or maybe, you know, accidentally break a huge chunk of ice. She doesn't usually lash out violently except when necessary, and she doesn't have quite the hair-trigger when attacked that Asami does.
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Out of the uniform, Mark's a pretty calm guy, but as I mentioned before, he's got a temper. Push past the limit, and he will probably hit you, with the same amount of force that Invincible would hit you with. However, he's got a long way to go before that kicks in, and in canon, it's usually against foes that can take it.
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Gus is a lot more likely to throw some fairly mild threats, but never a punch. If he *had* to be violent, he could probably get a lick or two in. Unless it's Shawn... then the slap fight is *on*.
Michael tends to be a good deal more inventive, preferring weapons (even improvised ones) but more than able to kick some ass in fisticuffs. His temper can be short when he's frustrated or if a threat is made against a kid or someone vulnerable. Or someone he cares about. Essentially... don't fuck with him or he'll hurt you. Probably without dropping his yogurt.