It has been described to me as like Twitter, but with more private messaging options. A lot of elsegames seem to have their mun social network almost exclusively there.
A friend of mine who is rather more plugged in to social scenes in her games has told me that Plurk pretty much amplifies the OOC social drama by several magnitudes and it's not worth the emotional stress. I wouldn't know first-hand, as I do not have one (nor do I intend to).
CR = Character Relationship. As near as I can tell, this came about through charts people used to keep track of what relations their characters had with others, and this turned into "I want CR with you" by the magic of evolution-of-communication.
Yeah, it's kinda funny, isn't it? Now I will giggle all day over Milliways = Themyscira.
Adding to what everyone else above me said, it also serves as something of a public chatroom that's more easily scrollable/archiveable than a regular chat.
You've already found me there, so you clearly know I have one :)
But I thought I'd throw my two cents in as far as why I prefer plurk to other means of ooc communication.
AIM stresses me out because of the expectation that you will actually be there to have a conversation, and I can never keep up with group chats. Plurk allows for you to leave a note or respond to other people's notes and check back in with it later, so you don't have to be online at the same time as the people you're trying to communicate with.
I prefer it to Twitter for similar reasons but also because it allows for comment threads. So I post a plurk and everyone's response to that plurk is conveniently located in one thread rather than scattered throughout my Twitter feed.
I can understand why some people might prefer AIM or Twitter, but I am very much fond of Plurk over those two.
no subject
A friend of mine who is rather more plugged in to social scenes in her games has told me that Plurk pretty much amplifies the OOC social drama by several magnitudes and it's not worth the emotional stress. I wouldn't know first-hand, as I do not have one (nor do I intend to).
no subject
I think it's fascinating. We're like Themyscira: completely cut off from Man's World and all their OOC social drama.
no subject
Yeah, it's kinda funny, isn't it? Now I will giggle all day over Milliways = Themyscira.
no subject
no subject
I have a Plurk for my other games. It's slightly addictive and yet depressing at the same time.
no subject
no subject
Got when when I joined another game that used it as its main method of plot communication and stuff.
It...is like twitter, only sideways.
no subject
no subject
It seems to be one of those things people use very commonly in other games. It's why I got one.
And when I had to leave all my other games, it also became a bit abandoned.
Oh, well.
(It's really not that different from Twitter, but it's a little less awesome. Idk.)
no subject
no subject
no subject
Hee, I don't have one! I just know about them from playing at GB/SP.
no subject
no subject
http://plurk.com
no subject
no subject
But I thought I'd throw my two cents in as far as why I prefer plurk to other means of ooc communication.
AIM stresses me out because of the expectation that you will actually be there to have a conversation, and I can never keep up with group chats. Plurk allows for you to leave a note or respond to other people's notes and check back in with it later, so you don't have to be online at the same time as the people you're trying to communicate with.
I prefer it to Twitter for similar reasons but also because it allows for comment threads. So I post a plurk and everyone's response to that plurk is conveniently located in one thread rather than scattered throughout my Twitter feed.
I can understand why some people might prefer AIM or Twitter, but I am very much fond of Plurk over those two.
no subject
no subject
*by which I mean, massive drama seems to happen but I miss it because I log in there so rarely