bjornwilde: (Fireydown)
bjornwilde ([personal profile] bjornwilde) wrote in [community profile] ways_back_room2013-06-14 06:00 am
Entry tags:

DE: Just One Fix

I like this one from jennalynn:
Milliways was a gateway drug. I've joined (and left) other RP games since--not just sandboxes but structured games with a setting and plot--but Milliways has always been the one that stuck.

What about you? What other games have you joined? What sort of games were they--fandom-based, multi-fandom, original characters, free-for-all? What do you like about them, or not like? 

What keeps you coming back to the Bar?

Also, tomorrow's daily entertainment is up for grabs.
bcgphoenix: (mlp: i will hug him & squeeze him)

[personal profile] bcgphoenix 2013-06-14 01:55 pm (UTC)(link)
Hahahaha oh man. Before Milliways, I was involved in a slew of journal RPs, pretty much all of them X-Men based. They ranged from OCs-only to genderswap to a movieverse/comicverse blend to "Xavier has a portal in the basement that pulls in mutants from all over the multiverse!" -- [personal profile] newredshoes and I even ran an X-men powerswap game with a mutual friend of ours for a while. (Someday, I may sandbox the Toad-with-Boom-Boom's-powers meld I played there. *cheerful*) They were how I got involved in this whole RP business in the first place; I discovered how much I loved plotting and logging and writing with people, and it scratched that itch of "I want to write about people with superpowers!" I've always had.

And then I found Milliways, which swallowed all my RP attention and still hasn't given it back after eight and a half years. *g* It was my first multifandom game; turns out my permanent "I want to write crossovers!" itch was even stronger than the superpowers one.

Why I stick around? Easy: the other muns. I have made some of my dearest friends through this game, written some of my favorite stories, and generally had an all-around blast with the people behind the pups. Plus, I love that it's casual enough for me to make RL a priority (as it should be!), yet still have the game waiting for me when I come back. At this point in my life, I honestly don't think I could handle playing in any other journal RP, because 99.9% of them have activity checks and intensely strict rules that I just wouldn't be able to manage. Thumbs up for letting every mun do their own thing and get as much or as little out of the bar as they want, Milliways. <3
sdelmonte: (Default)

[personal profile] sdelmonte 2013-06-14 01:57 pm (UTC)(link)
For a very long time, the idea of RPing in any other game seemed almost sacrilegious. Milliways was my first online game, and it was so cool and so much fun and so utterly all consuming and so perfect that any other game was redundant at best. The only other thing I tried back in the early days was the alt-Milliways that had AU versions of the pups we knew and loved. But my efforts to play a darker Barry Allen who lived in Gotham went nowhere.

Over the years, I have occasionally peeked at other games. Tried to create OCs. Seen if anything catches my interest. And for whatever reason - time constraints, different methods of play or GM style, etc - nothing has stuck. I don't rule out trying something else if the mood seems right. But nothing ever has.

Which leaves me with Milliways, and stubbornly in love with it nearly nine years later. Part of it is how utterly free form things are now. Don't like a barwide plot? Ignore it! Want to have your pups off to one side every so often? Go right ahead! The playground we've carved out over the years remains such a fun space, despite the occasional Drama and the comings and goings of players and pups.

And the people...honestly, I never thought that I would or could create so many lasting friendships with so many people. Or that over the years I would actually meet so many of you and find that we really have so much in common. The biggest reason I don't rush to other games is that I don't know if I will ever find a space like this one. When I was in a LARP at a con last month, it was so strange RPing with total strangers, and so strange that by the end of the weekend, I hadn't made any new friends. Because somehow, I do that all the time in Milliways.

[personal profile] wedic 2013-06-14 02:27 pm (UTC)(link)
Yeah, I never imagined when I started how much it would become part of my life. I mean, it's been the only consistent thing since High school. I've moved house seven times in eight years and change jobs three times a year, and this is where my closest friends are.
damncompass: '...hey!' face (bitches be stealin' my antimatter!)

[personal profile] damncompass 2013-06-14 02:22 pm (UTC)(link)
I started RP with a text-based Telnet MOO called Ansible. It was, in its day, fully sanctioned by Card (he's probably forgotten about it by now) and was a true family. Things happened, and then I found Milliways.

Milliways then became my family. There's just something about the place, where people with similar (but never actually the same) passions and loves can come together and share their lives with each other. Because really, guys? We're sharing our lives. How many relationships/marriages are we up to now? How many life-long friendships and roommates, do we have?

Yeah, I left. I started my own game for a while, but honestly, most of that was just that some of the people I'd really played with had wandered off. And then my own life happened, and when I finally put myself back together, I thought I was over it. Oops. I've realized in the past few months that there was a much bigger hole in my life than I knew without the Bar and its denziens.

*sniff* now I'm getting sappy. oops.
guppy_sandhu: (Default)

[personal profile] guppy_sandhu 2013-06-14 02:24 pm (UTC)(link)
I'm far more deeply engrossed in Milliways than anywhere else, and anything I have gone to has been mostly a spinoff from my millipups.

The reason I stay here? Well, aside from the fact that I'm happy here, most of the other games I've been in have collapsed within months.

Also, from an OOC point of view, most people here are used to me, which helps keep me out of trouble.
innerbrat: (dc)

[personal profile] innerbrat 2013-06-14 02:38 pm (UTC)(link)
In many ways there already IS a Rule 63 panfandom in the sandboxes.
cameoflage: Drawing of the TF2 Red Scout throwing his arms up, captioned with "PAY ATTENTION TO ME". (attention Scout)

[personal profile] cameoflage 2013-06-14 02:53 pm (UTC)(link)
Before Milliways, I did forum RPs on a mixed-purpose forum that has either gone under completely or been largely taken over by morons since I left (I'm not clear on which, since I haven't really looked so much as heard about it). They were all strictly OC-based, and apart from a handful of Firefly/Persona/etc games with OC casts, set in original universes. Before that I was a Furcadia RPer in a The Matrix game; it had a mixture of canon characters and OCs.

In 2006 I was involved in starting an IM RP (it was on AIM originally but we switched to IRC later on) that was a spinoff of a particularly popular forum RP starring the children of some of its characters. That's what the Classmates: TNG or CM:TNG thing I occasionally mention is. (The source RP could at least loosely be described as superheroes, but the spinoff has always been more 'slice of life with superpowers, and occasionally the PCs save the day.') It somehow managed to keep rolling to this very day, through a fair amount of authorial turnover and the service outages that led us to switch to IRC. I love it dearly. (Sometimes I want to hit the other players with a stick, and it's had some serious problems in the past which I will complain about to this day but mostly we either overcame them or rendered them irrelevant. But I do have a deep affection for and attachment to it regardless.) Sometimes my characters from that RP wander over to PFSB and M_M, if I feel like using them there.

After being introduced to Milliways I eventually found my way over to Dear Mun and used that as a way to poke at some other games that might be of interest. Haven't actually joined any though, because I can barely keep up with Milliways. Queen of Hearts caught my interest the most; for the spooky-jamjar elements of it, more than anything else, although the fact that they allowed OCs was appealing. There was also this cool game based around playing versions of characters from Canon A as if they were from Canon B (the specific examples I can recall are Dollhouse!River Tam and a Space Invader from the Tron universe), and also happened to be set on a weird infinitely-long perpetually-moving train, but it closed down while I wasn't looking. I'd like to see another game with that same canon-fusing schtick, but I'm sure as hell not cut out to run it.

I've been toying with the idea of playing in a tabletop RPG since before I found Milliways, but that only became a reality a few months back when several of the players from that other IMRP started up a biweekly Pathfinder game. It's sort of steampunk-with-magic and it's got OCs in an original setting.

Also, shortly after I joined the Fallen London fandom on Tumblr, I sort of tripped and fell into Tumblr RP; I had started drawing my characters' replies when I reblogged things sometimes, and I did that with Dr Thurlow only to find that the dedicated RP blogs would reply and I was like "why not reply back?". Eventually I got them their own RP blog on Tumblr because doing that out of my own blog was messy and there was no good reason for it.

At roughly the same time as this, I was in an IRC IMRP wherein some of the players from the Pathfinder/CM:TNG games bounced our Fallen London characters off each other, because the people who didn't play the game were fed up with us clogging the general chat with Fallen London RP and insisted that we either put a cork in it or get our own channel. So we did the latter. Unfortunately, the Tumblr/Skype circle of Fallen London RPers kinda sucked the life out of it. Mostly because I invited half the people from that IRC chat into the Skype chat.

I also ended up befriending most of those RPers and hanging out with them on Skype, which has led to a bit of Fallen London IMRP there, and one of them's going to start up a Changeling: the Lost game in the nearish future. Good times.

I also joined a Fallen London DW game with Thurlow's journal -- they friended me out of the blue, presumably from finding them in an interests search -- but I haven't actually seen any activity there so far.

I don't have a particularly deep reason why I stick around at Milliways; I just like it here. The quality of the writing is generally high, the activity level is lively, the fandoms are many and varied, and the muns are easy-going friendly sorts. There was a gap of some years between me discovering the place and me joining it, because I'd only ever played OCs before and how do fandom RP, but I managed eventually.
Edited 2013-06-14 15:05 (UTC)
kd7sov: (errantry)

[personal profile] kd7sov 2013-06-14 03:03 pm (UTC)(link)
Oooh, yes. Milliways was my first, and for a very long time my only, RP. In the seven and a half years now since I started here, I've joined two other games: [livejournal.com profile] piecesofworlds, now essentially defunct, and [community profile] savetheearth, which has a stunning premise. Pieces was... odd; islands in the sky, made of pieces of the worlds (thus the name) that the characters came from.

StE, on the other hand, is very plot-based. Earth is under some kind of threat, and the characters - reincarnated versions of heroes or, alarmingly often, villains* from other worlds - need to investigate and stop this threat. This while they're gradually getting back pieces of their former lives - memories, languages, hair colors, bird lungs, pieces of Narsil - which is the part that really drew me in, for much the same reason that I like to replay Zelda games; not so much to beat up Ganondorf (or Vaati, or Bellum, or Malladus; I don't actually have any of the games with G-dude in them) as to experience going from three-hearts-and-a-dinky-sword to all-the-hearts-and-the-Master-Sword-and-the-bombs-and-the-hookshot-and-and.

I think what keeps me here at Milliways is the familiarity. This was my first game, and so it set quite a lot of my ideas about what RP should be - but, at least nowadays, we're very different from most other games, with their "activity checks" and their "tracking character relationships" and so on. So I look out there and I see, not just other, but different. And that's scary. I like the way [personal profile] innerbrat described us a couple of weeks ago: the Themyscira of journal RP.

* Seriously. The founder's first character was an antagonist from Jackie Chan Adventures; of those others I recognize, Starscream and Megatron (from two different continuities) stand out, as do Alucard, Marvel!Loki, and Vaati.
masterofgunfu: (A-Happy smirk)

[personal profile] masterofgunfu 2013-06-14 03:09 pm (UTC)(link)
I like the way innerbrat described us a couple of weeks ago: the Themyscira of journal RP.

That is an astonishingly apt description.
nocarename: (star trekking)

[personal profile] nocarename 2013-06-14 06:07 pm (UTC)(link)
I want to know what powers our Wonder Woman ambassador has.
Milli-time? Front door access?
Happy Hour?
masterofgunfu: (hyena-laughing)

[personal profile] masterofgunfu 2013-06-14 06:16 pm (UTC)(link)
Plot bunny control?
thenewblack: the first six Team members in uniform (all together now)

[personal profile] thenewblack 2013-06-14 06:33 pm (UTC)(link)
That might be too powerful. Makes writing the conflicts difficult.

Has anyone done anthropomorphic RP figures? RP-tans or something like that?
minkhollow: (end *all* the worlds?)

[personal profile] minkhollow 2013-06-14 03:45 pm (UTC)(link)
Before Milliways, I was in a Good Omens LJ RP, and a melodramatic, fourth-wall-breaky, archivist's nightmare of a Discworld RP (as of September I'll have been playing Imp, on and off, for TEN YEARS). As much as I think the Disc game would be of higher quality if we tried again now that most of us are well beyond high school, that thing ate my senior year of high school; I still look back on it fondly.
I was in Quinn's game when it was a going concern, but it fizzled out (some of the people in it started another game), and while I've been intrigued by other games' concepts (Save the Earth in particular), I have yet to make another one really stick.

What keeps me coming back to Milliways... well, for one thing, I like the fact that characters can come and go as they please. Most other games have that 'LOL YOU CAN NEVER GO HOME AGAIN' aspect, where to me, half the fun's in how Milliways shapes what they do at home.
I like the free-for-all nature, I like that it's unstructured, I like the people.
withherhands: (24_knittingJack)

[personal profile] withherhands 2013-06-15 02:22 am (UTC)(link)
Most other games have that 'LOL YOU CAN NEVER GO HOME AGAIN' aspect, where to me, half the fun's in how Milliways shapes what they do at home.

THIS. I mean, I agree with all the other things people have said here about why Milliways has been my main RPG, but I think this one is a major reason I haven't really tried other panfandom RPGs. I enjoy having my characters in the bar and bouncing them off other pups, but I don't want to miss out on the chance to do canon either--or to change canon with some help from Milliways. Not to mention my pups' relationships outside the bar that would mean they could never really be entirely happy or comfortable in a place that didn't let them go home.
ceitfianna: (adore you in frightening dangerous ways)

[personal profile] ceitfianna 2013-06-14 04:44 pm (UTC)(link)
Before Milliways, the closest I'd come to playing online was spending some time in the Star Trek in character IM chats. Otherwise all of my playing had been tabletop or LARP. One of my players introduced me to Milliways and I never looked back.

I've tried other games, all of them run by former millimuns, Shatterverse and AU!Hogwartsverse and miss the second the most. I learned by playing Shatter that having characters have a way home is important for the characters I end up playing. The broken world concept was interesting but it just didn't work for who I play.

In terms of Miliways itself, I love the freedom, the people and how ideas are always going around in the air. My OCs and other ages live in MM and PFSB which to me feel like true sister games of Milliways, which I love.
misslucyjane: poetry by hafiz (Default)

[personal profile] misslucyjane 2013-06-14 04:48 pm (UTC)(link)
Prior to Milliways, I'd never played online RP, only tabletop D&D. Since Milliways, mostly I've done multi-fandom games, some with a main setting, some with a "our worlds are connected somehow" kind of premise. I did one OC game, and one RPS game. They had all their pros and cons: I got to try out different characters, or the same characters in different circumstances, and met some really great people. (A few of whom are now inna Bar...)

As for what brings me back, it's like others have said: it's so easy to be here. Need to take a few months off for RL stuff? No problem! Only feel like playing twice a month? No problem! Want to do a plot? No problem! Want to avoid a plot? No problem!

And of course it's the players, the people. We have some amazing writers here who product truly wonderful pieces, OOMs and comments and threads, that are just stunning. Not to mention that compared to some games I've been in, the drama is so minimal. We seem to have come through our growing pains stronger instead of falling apart. I think that says a lot about the friendships here, and the value we place on the game itself. It works because we want it to work.

In sum, I LOVE EVERYBODY IN THIS BAR.


(I'd insert a gif but I'm on my work computer.)
nocarename: (storm)

[personal profile] nocarename 2013-06-14 06:07 pm (UTC)(link)
Milliways was my first Journal RP.
I'd LARPed and table-topped, occasionally in long lasting campaigns before it, but nothing online.
And now Milliways is part of my standards. I look to see if I could tie settings or characters into it (usually yes, but I haven't been able to figure out how to bring in anyone alive from the 163X-setting without skewing the whole universe steeply sideways and Grand Central Arena has an oddly incompatible FTL/metaphysics.)
I joined the AU Hogwarts game (on reflection a quiet, poorly, socialized assassin might not have been my best choice there. Whoops!) but it was a kind of Milliways outpost. Like Mixed-Muses or Panfandomsandbox are, more or less.
I have no time to play anything else as it is. And all together now, sing!

P.S. I have a thought for the DE tomorrow and I'll probably be in the office all day, so if no one else has grabbed it by the time I stagger out of bed I will throw something up. (One day I shall work out time delayed, automatic posting and then I shall be victorious.)
wanderlustlover: (Writing: 14 years of Gaming - tuulia)

[personal profile] wanderlustlover 2013-06-14 06:59 pm (UTC)(link)
Oy, gods. Ummm, Milliways was my ump-teenth version of computer gaming in someways. (And we really do need to stipulate computer or this list will get a whole lot longer than it already is.)

I started gaming when I was around 13, in Floor 13 of Chathouse (which was a Xena game, and then an X-Men game). What I remember mostly from them were the awesome people who inspired my writing, and the characters I loved most, and which there were like four or five, but the best ended up being Gabby and Jean. There were all sorts of plots, romances, etc, and everyone was fond of font color and style differences between characters. I liked that time lining happened in real time, so things moved.

The X-Men game spawned into/drug over everyone into a PBEM (play-by-email); of which I think we had three incarnations. One of which my ex-boyfriend nuked (metaphorically/game-literally while I left him in charge over a weekend camping trip). The third of which is actually still running now, over on Yahoo. (X-Masion_PBEM/Mutant Mansion). Which I played in for many, many years, because I approve of a format where people were writing stories and not one-two-line "pass the salt" moves at the group then called it. Time lining here was more problematic because it could run on for months on one day depending on the speed of some writers.

An Anita Blame game was my first journal threaded game back in the wee early years of LJ, almost a decade ago, but I really wasn't into it, and the people my best friend and I drug in did not stay around well, and thus I peeked my head into it and then went right back playing in X-Mansion or Mutant Mansion, which one I was still deeply enamored/enmeshed with the roll and run of at the time.

Milliways was my second journal threaded game, thought I joined it about two years after hearing Kat & Phoenix talking about it constantly (or leaving breadcrumbs of these amazing Milli-fics on their journals). It took me a while to get used to the fact this was smaller, and sometimes a lot less detail driven, but there were so many people, amazing crack plots, icon love became an obsession, and god, the people. How do you not love the people here. So excitable and willing get in and plot, plan, do, have, make almost anything. It's an infectious glee.

After Milliways (but, also, *always* during Milliways) I hit Kat's Into the Woods (with a baby!Marian), played in Kyle's Holonet & SWDressing Room Star Wars game, Edward & Carlisle's two different games Lifetime's Prelude and Blood Bank. I fell into Shatterverse, and Weaves, Li, Debi (who are THE BEST) and followed them right into Hogwart's AU and Summer of Sam. I do occasionally test things in Mixed-Muses and Pan-Fandom but I've never long term gamed in either. I have a side-private game at the moment, but so far as I know it really doesn't have a title/moniker/name still, even almost a year later.

I think I always come back to Milliways, even if I roam because so many awesome writers and writings happen here, with so many different characters, plots, endless possible iterations. I know I come back daily, even when i'm not gaming, because I value all the friends I've made here and because the DE makes me think about a lot of things. And in the end, because when I have a new character, or even one I've finally just decided to give in to playing, I always want to toss it toward the amazing things Milliways has to offer.

But above and beyond that, I've been here so many years. I have dear friends here, that are both still in the game and who've left it (and who've left it and come back to it; the mirrors in mirrors going endlessly on this one). I have taken whole bunches of trips with these people. I do Dragon*Con yearly because of and with Milliways people. I'm still here, because my family is here, my heart, my inspiration. All of it.
Edited 2013-06-14 19:03 (UTC)
yakalskovich: The Nazgul and I in nun costumes at Kaltenberg posing with a bloke dressed as Jack Sparrow (Jack Sparrow makes nuns happy!)

[personal profile] yakalskovich 2013-06-14 10:12 pm (UTC)(link)
Oh my, where do I start? This can get long.

I came online in 1995; online, at that point, for me was CompuServe, and within hours of connecting my new Windows 95 computer and its brand-new modem to my phone jack, I found the Star Trek communities on there, and that same night, I set my clock for awful o'clock to meet in some chat with the people there, and before I really new what was happening, I was virtually crawling through the vents of their virtual TOS era starship, being a female Vulcan medical officer. We met up once a week, Tuesday night at three my time, for which I got up with great dedication, week after week, and played out slightly pre-scripted scenarios by our leaders, a young fellow from New York named Reggie, who was only 18 at that point, and an older woman named Leslie from somewhere on the Eastern Seaboard. Things changed, and real life intervened with Leslie: through our group, she had met and fallen in love with a bloke from Texas named, I think, either Dwight or Dwayne, and got into real trouble with her ex-husband about her son because back then, the idea of meeting somebody through the Internet was completely unheard-of, and anyway, somebody who meets you through such channels is probably an axe murderer anyway. In the chat/at the game, they had always seemed more antagonistic than friendly, always taking opposite ends of any power dynamic building up, with Dwhatever often playing the villain of the week in addition to his regular charrie(s), but they were very focused oon each other. Watching some people snipe at each other in a Milliways context, I am very much reminded of them... Anyway, what with Leslie and Dwhatever gone, Reggie and I started running a new virtual starship, one where we tried doing right what we thought 'Voyager' (just starting up at the time) was doing wrong with its endless anomalies of the week, so we had a Cardassian ship lost in space, the 'Baroonuk', with a amalgamated Federation and Cardassian crew, and my character was the Cardassian doctor, by name of Sekla. She was effective, didn't hesitate to use force or torture if she thought it necessary, and was the first OC in a canon setting that really grew on me. I even still have chat logs from the Baroonuk era on my computer. But all good things must end, life and work and time zones and distractions interfered (in my case, among other things, an avatar chat named 'WorldsAway' that was at that time part of CompuServem and which did everything fast and in 2D what SecondLife did years later slowly and in 3D), and after the 'Baroonuk' had ended, I didn't RP at all for several years.

In late 2003, I got my LJ account; and in February 2004, I found a journal for Vetinari run by the BNF Sam 'Copperbadge', and found an entire community hanging on to that, the Discworld RPG, from which several of the very early Milliways members as well as one of its founders came. I played there with great enthusiasm and dedication, running several characters and investing a lot of emotional energy as I'd never witnessed anything like it, not even in the days of the Baroonuk and her slightly scripted one-hour-a-week adventures: that was storytelling on all sort of dangerous and disparate drugs, addictive to the extreme, almost superseding dull real life. We had no mods, no rules, and were reinventing wheels left and right, with people coming in with the most wildly different ideas and experiences. And then, it was summer, and Milliways was founded, and people drained away to there, because in the bar in its early days, even the crack was on crack.

From there, I followed Sal, the mun of Gil Whimple the kitchen faun, to another game that some fandom friends of hers had started and where she was involved as one of the four co-mods. That was Morningstar Manor. The setting was a luxurious Art Deco apartment building in a fictional US city only known as 'the City', which was situated somehow halfway between New York and Chicago, or thereabouts. The boss of the whole building was a gentleman known as Mr. Vision, who was actually the devil (PB: Al Pacino) and liked to have his people under control, there was a spooky little girl named Betsy haunting the elevators, there was a goblin who lived in the boilers in the basement, and basements underneath basement, with an entire underground church complete with spooky nuns, a library run by a ghostly lady, our own in-house coffee shop named the Mocha where people would put their charries in posts labeled OTA: MW or 'Open to all: multiple (threads) welcome' for some random interaction and Milliways style undirected thread; there was a pub named the Slaughtered Lamb in the next building, and the 13 floor was completely haunted and not inhabited by any living people. You couldn't go there by choice, only if the elevator deposited you there for punishment or some supernatural action. The stairs went right past it. After my character, Andras (a photographer originally from London and of Hungarian extraction, PB: Russell Brand -- OMG I stil miss Andras quite a lot!) has ended up there once, he kept taking the stairs... Vision was a bit difficult insofar as he appeared as-needed for the story line of each individual character, so he didn't have much agency, apart from inviting people to house balls hosted in the downstairs ballroom that invariably ended with supernatural shenanigans but were incredibly popular. For smaller evil, there was the head of maintenance, whose PB was Christopher Walken and who really lived up to the image... For more practical evil, there were the Temmincks, who ran a company called Pangolin Constructions that wanted to build a shopping mall instead of the charming grassroots hipsterish neighborhood around the corner from the Manor, known as Vine Square, actually that square and some adjoining streets and alleys. Saving Vine Square from the Temmincks was a plot that took all summer one year (I think it was 2006), and then, in the winter, I killed off Marvin Temminck, their middle son, a young blind sculptor, who had been my charrie, and the one to have James McAvoy as a PB. There were AU weeks, when the circumstances of everybody was slghtly changed, and Manny Temminck, the evil head of the Temminck family and Pangolin Cinstruction, had take another turn and was now an aging stoner hippie, something I threw out there for crack, and which then spiralled off into a plot that took me a yar to play out. The Manor had great plot, great characters, great players -- apart from Sal, there were several other Milliwaysers, a large number of muns named Jen (which is why Scot!Jen is still Scot!Jen foor me), one lady from Texas who wrote riveting not-quite-fandom characters (who were all cleverly constructed expys of something, though) including one incarnation of Loki, one lady who later became a fully professional romance writer, one lady who has since then died, and a whole great lot of amazing creativity. Morningstar Manor was the real thing, an advanced level RPG with OCs of admittedly varying originality (towards the end, I exported an older version of Urq there because we needed some murders to happen) and amazing amounts of plot. We even managed a move from dying GreatestJournal to InsaneJournal, where we carried on with shared journals for several of the minor characters per mun, much as in Mixed Muses here -- mm_maru on InsaneJournal is still my journal for all my minor characters from MM, paid forever as they offered somtimes, for very special occasions and in rare windows of opportunity. In any case, even though Morninstar Manor was the best thing ever, it still managed to wither and die in the end, as too many people were drawn away into RL due to circumstances, things happening, and proper writing or creative careers getting into the way. One lady who had played a remarkably gruff bloke my Andras loved to needle decamped from Savannah to LA to aim for an acting career after having been an ascended extra in some TV pilot of a thing that was never picked up, but still filmed in her home town. Another one became a popular local radio DJ.

And so on. We ended, I still miss my co-players and my charries (saying 'charries' and not 'pups' is an MM mannerism that stuck), and still, I felt an unholy glee when a certain TV show that had ripped off our premise (sorry, too many parallels kept piling up upon parallels for it to be just coincidence/tropes in action and just my selective perception going DE TE FABULA NARRAT) didn't even survive its first season last year. I don't want to speculate through what vector that premise and the ghosts of our charries had come to the attention of some TV pro, and it's all water down the creek now. Milliways is a game; that was something else. Despite its many failings, and the fact that it died down in the end, Morningstar Manor at its best was the epitome of collective, interactive storytelling. I'm happy I was part of it, and we're never going to see the like of it again.-
herr_bookman: (lean)

[personal profile] herr_bookman 2013-06-14 10:17 pm (UTC)(link)
Milliways is my first journal game, though I've done free-form RP in chats since I was what... 13? Yipe.

The people are lovely, and the writing is top-notch. Good job, all of you.
death_gone_mad: Red headed giant biker chick holding a bunch of screaming chidren up by their shirts (bad nanny)

[personal profile] death_gone_mad 2013-06-15 12:54 am (UTC)(link)
Weeelll. Hmmm, I have no impressive RP history to tell, even though I had ample opportunity to join in on tabletop games and LARPs since my first university and home away from home was a very geeky place in a very boring town. The only things to do were drinking and RP, and I did neither because the whole friend thing totally eludes me. :D

The most I did RP-wise was chatroom RP, but it was a lot more watching than participating. Mostly, when I participated, it was to break up a one up contest by doing something horrid. MostAll of the RPs I watched devolved into one up contests, so I developed a negative opinion of RP.

Milliways changed that.

The only other place I RP is twitter, but Runescape-based RP there has sort of died off. Too many people counting their eggs before they hatch plotwise and too many instances of Amascut pointing and laughing at them for it I guess. It still picks up every once in a while.

I keep coming back to the bar for the entertainment value. It's a bit annoying that I have to participate and create my own entertainment Kidding! Its fun!
boomsticking: (OOC icon is ooc)

[personal profile] boomsticking 2013-07-05 08:56 am (UTC)(link)
I'm a proud member of [community profile] gargleblasted at the moment; they're fun, and they're low-pressure and the premise is interesting. I previously played at [profile] sirens_pull which was a lot of fun as well - different premise, but good for my character.

There are different cultures at every game, but what keeps me going to Milliways is the wonderful CR I have and continue to attain.