bjornwilde (
bjornwilde) wrote in
ways_back_room2016-02-12 07:54 am
Entry tags:
DE: Insert witty title here
Lots of great meta questions this week! To close it off, one more.
When you are thinking of a new voice, what criteria do you use to decide if they are a good choice?
[Editing the original topic to be more open.]
When you are thinking of a new voice, what criteria do you use to decide if they are a good choice?
[Editing the original topic to be more open.]

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I've found if character isn't in the top two ranks, I likely need to reconsider. I may love the setting and the story, but I need vibrant personalities to push me to play.
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Generally, if I can hear their voice in my head, not just saying lines from canon, but saying other things I think would be their reactions based on canon. I also have to be able to understand their motivations without necessarily making excuses for them. If those two things happen, I'm doomed. See: Kylo Ren.
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1) Will they actually talk to and/or interact with other people? Sometimes, I'll look at a character and go MY INTROVERT BRETHREN, LET ME LOVE YOU -- but if all they're going to do is sit in a corner with a laptop when they get to the bar, that's no fun for anyone.
2) If the answer to #1 is "no," will they at least interact with the setting in an interesting way? The two characters I play the most (Curtis and Gaeta) have their quiet moments, but they're also from worlds that are radically different from the one presented in Milliways. Not just in a magic bar, exploding universe, fish-in-the-fireplace way, either; they're from worlds where something as simple as fresh food and unfrozen ground is a freakin' miracle.
3) Are there long-term play possibilities here? Sometimes, that's as easy as bringing in a character from early in canon. I did that with Gaeta, and I plan to do it with my newest once he's approved, too. But if that's not possible -- if, for instance, I'd brought in Curtis from the middle of the train, it would've destroyed the whole point of the movie -- then I need to be extra-certain I can get a lot of mileage out of #1 and #2.
Since we're not a plot-heavy game, we've gotta generate our own momentum on a character-by-character basis, and those guidelines give me the best shot of keeping that momentum going. Occasionally, things go splat anyway, but they get me pointed in the right direction, at least!
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Curtis, on the other hand? There's only like a thousand people in the Tail, maybe. He would've immediately gone RIGHT, FOLLOW ME, WE ALL LIVE IN A MAGIC BAR NOW if I'd brought him in at any point pre-death.
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But I like Gaeta's realization!
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World building in their canon is also important to me when looking at a new voice. To know a a character well enough to take them out of their element, you have to know the element they're coming from pretty well, too. To put them in new situations and know how they'll react, you have to have an understanding of where they're coming from, the forces in their world that would have shaped them. The history, biases, and conflicts of their world affect who the character is, the values they hold and the way they think. To broaden their horizons, you have to know where their horizons are in the first place.
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Are there parts of canon I want to change, and can I see Milliways and Milliways-friendships as a vehicle for helping that change along?
Do I just want to see this character interact with characters in-bar? To find out who they gel with, who they hate, who they want to teach, who they want to help, and unpack the why of each of these questions?
If I can't satisfy myself with an answer to any of these questions, in this order, I'm more likely to just do a one-off sandbox, or just enjoy thinking about said character rather than trying to build them a social circle and a coherent narrative.
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Long story short, if I can imagine doing a whole lot with them and I can't resist their voice, they're in. Just loving the character isn't enough, or I would've apped a bunch more people recently (LOOKIN' AT YOU, STARK.)
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(Story also plays a big part, in that a story that goes in directions I don't feel comfortable with playing will immediately rule a pup out for me. This is Reason #1 why I will never app the protagonist of Bloodborne - apart from the fact that a story that spans only a single night would be impossible for me, the subject matter would also dip well below the line of what I feel comfortable writing about that.)
After that, it tends to be to whether they have some hook that I think would be interesting to play. For Eden, for example, I'm pretty fascinated by the idea of playing someone who is essentially a walking absence of personhood pretending to be a teenage boy; for Yugo, I was hooked by this Super Nice Friendly Guy whose other self is essentially a murderous berserker; and so on. And after that, it's whether I think I can write them in a way that's interesting to other people.
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As an example, Ivan's a character I always enjoyed but I couldn't hear his voice and have a sense of his story until I read Captain Vorpatril's Alliance came out. I do kind of wish I'd brought him in at a younger point though as I'm not as clear on the next part of his story and worry about his voice.
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Can I pull it off?
Has the voice been around for a few months?
How busy am I?
How much crack can be generated with this pup?
Preface: this is my own personal rule, I don't apply this to other people. You know, other people might be able to pull them off. I just know I can't.
I am very very white. Therefore, I have a few rules about indigenous characters, I don't play them for fear of totally messing them up and insulting their culture and or people horribly. It is a respect thing and has a lot to do with not being initiated and not knowing what is okay to be talked about and what isn't in public. That is also why I don't usually play characters of color. I just don't feel like it would be appropriate for me, I just don't think I can do them justice. I mean I know Naruto is Asian, but he is the only exception. Think of it like this: There are some murals in a building at my school that were/are reproductions of some paintings that were found in a Kiva. Now, these are of some religious iconography that aren't supposed to be seen by the uninitiated. This caused controversy. I want to not have such problems with a pup in Milliways. Anyone else remember the Kachina like characters Marvel published in the 90's that were WAY too close to actual Kachinas? Yeah....this is what I think of when I think of playing a pup of color. I just don't think it would work.
I don't have any other rules really.
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When I do think about it more, though, it's mostly a question of voice. I've tried many different kinds of characters over the years and I've come to realize my limits (which sometimes I still try to push, to varying levels of success), but if I think I can pull off the voice then I'll app them and see what happens.
To a lesser degree I'll figure out if I want to play within their canon if it's open, or deal with the repercussions if it's closed; and if I do want to do that, what storyline do I have for them?
...sometimes that takes a while to figure out.
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