Tybalt has a fluid relationship with death. Being a king of cats, he can die and come back. Those old stories about cats having nine lives come from the cait sidhe, though the exact number of lives is a closely guarded secret. As to how he feels about other people dying? Well, if it's someone he cares about he does not like death at all, even if that someone has a habit of returning to life.
Dog, on the other hand, spends her current existence wandering the shores of Death. I'm leaning towards her guarding the shores to some degree, but mostly it's so she can see her friend Lirael.
I don't know why Amascut is answering the question this way but, "Death, my brother, and I used to be coworkers and Death became really good friends with my brother, but things became very ... awkward with my family and now... I sort of run a rival business."
So, in comics-verse, neither heaven nor hell want anything to do with one Klaus Hargreeves. If he dies, they punt his ass right back to the living. It's... sorta implied in the opening sequence that this holds true for show!Klaus... and God later seems deeply unimpressed with his skinny ass. He can die (whee PTSD flash...forwards??) so...idk. I suspect Klaus dying requires an act of [[spoiler]].
Yamato is extremely comfortable with his own death, to the point where he has literally no fear response to physical danger -- it just doesn't occur to him to ever fear dying.
Other people dying gets to him, though: He worries over other people whenever they're in danger, and while a bunch of his friends have died before, it always leaves a lasting mark on him every time. Similarly, while he doesn't hesitate to kill his enemies (and he's been doing it since he was a kid), he's never happy about it, and one of the reasons he'll strenuously deny being a hero is that he strongly believes you can't be a hero and have killed people.
Per lore, the Crest of Friendship has, along with its aspects of the Moon and ice/winter, the aspect of death, although it seems to be death-as-transition rather than death-as-an-end.
Wilson's relationship status with death is "It's Complicated". In the Constant, he can make precautions against death that allow him to resurrect himself should that happen, which means that dying is a painful and inconvenient setback rather than the end. With a resurrection item in place he'll still try to avoid dying and doesn't like it, but he's a lot less afraid of it.
Also, on his side of the door he's currently in a realm that doesn't allow player characters people to permanently die; it just boots them back to the world they entered it from, so if that happened (it has already happened to him several times) he'd lose all his progress on tracking down Maxwell but would still be alive and intact and not even bodily affected by what happened to him during his failed attempt. The idea has occurred to him that the same principle might send him back to Earth if he died on the root island and didn't resurrect, but he's too afraid of what'd happen if he's wrong to try it out.
He has a healthy fear of death when he doesn't have a resurrection item available, whether that's in one of his own worlds when he hasn't found a touchstone or built a meat effigy yet or in the Bar where he can't feel the meat effigy in his world tugging on his soul. (In-game, in the original Don't Starve which is his current canon point, it semi-permanently subtracts a small portion of your health meter to build one; you can't get that HP back until you use up or destroy the effigy. This is always visible to the player so I think Wilson should be able to perceive it too, but I haven't decided whether it should make him one-fifth more physically fragile in some subtle systemic way or just one-fifth more unlucky with regard to how any given blow hits him.)
He's never killed another human being (he managed to avoid participating in the First World War, a few years ago by his timeline), but some of the denizens of the Constant are apparently sapient and he's had to kill them in self-defense. He's fine with that, and he speculates he'd feel the same about it if someone human was trying to personally kill him but he's never had to actually, viscerally confront that situation. He's not really clear on whether he intends to kill Maxwell when he catches him or just beat him up and steal or destroy the source of his powers, for that matter. Wilson feels worse about recruiting the pig-people as reinforcements and then getting them killed, although this doesn't prevent him from scavenging their remains for anything useful. He treats human remains pretty much the same way though, at least when he comes across graves or human skeletons in the Constant, rationalising that the dead person doesn't need their remains or belongings anymore and "probably deserved it".
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Dog, on the other hand, spends her current existence wandering the shores of Death. I'm leaning towards her guarding the shores to some degree, but mostly it's so she can see her friend Lirael.
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"Death and I are business rivals. Yes."
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But shut your piehole, Ben.
Said with love.
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And it was an awesome burn, shut up.
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Other people dying gets to him, though: He worries over other people whenever they're in danger, and while a bunch of his friends have died before, it always leaves a lasting mark on him every time. Similarly, while he doesn't hesitate to kill his enemies (and he's been doing it since he was a kid), he's never happy about it, and one of the reasons he'll strenuously deny being a hero is that he strongly believes you can't be a hero and have killed people.
Per lore, the Crest of Friendship has, along with its aspects of the Moon and ice/winter, the aspect of death, although it seems to be death-as-transition rather than death-as-an-end.
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Also, on his side of the door he's currently in a realm that doesn't allow
player characterspeople to permanently die; it just boots them back to the world they entered it from, so if that happened (it has already happened to him several times) he'd lose all his progress on tracking down Maxwell but would still be alive and intact and not even bodily affected by what happened to him during his failed attempt. The idea has occurred to him that the same principle might send him back to Earth if he died on the root island and didn't resurrect, but he's too afraid of what'd happen if he's wrong to try it out.He has a healthy fear of death when he doesn't have a resurrection item available, whether that's in one of his own worlds when he hasn't found a touchstone or built a meat effigy yet or in the Bar where he can't feel the meat effigy in his world tugging on his soul. (In-game, in the original Don't Starve which is his current canon point, it semi-permanently subtracts a small portion of your health meter to build one; you can't get that HP back until you use up or destroy the effigy. This is always visible to the player so I think Wilson should be able to perceive it too, but I haven't decided whether it should make him one-fifth more physically fragile in some subtle systemic way or just one-fifth more unlucky with regard to how any given blow hits him.)
He's never killed another human being (he managed to avoid participating in the First World War, a few years ago by his timeline), but some of the denizens of the Constant are apparently sapient and he's had to kill them in self-defense. He's fine with that, and he speculates he'd feel the same about it if someone human was trying to personally kill him but he's never had to actually, viscerally confront that situation. He's not really clear on whether he intends to kill Maxwell when he catches him or just beat him up and steal or destroy the source of his powers, for that matter. Wilson feels worse about recruiting the pig-people as reinforcements and then getting them killed, although this doesn't prevent him from scavenging their remains for anything useful. He treats human remains pretty much the same way though, at least when he comes across graves or human skeletons in the Constant, rationalising that the dead person doesn't need their remains or belongings anymore and "probably deserved it".