Steph Mu Ji (
muji) wrote in
ways_back_room2008-01-02 07:48 am
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Daily Entertainment.
The first of many 08 posts for me, I'm sure.
Question: What do you think is the hardest archetype to play in the bar, from the following list: deity, human over age 55, teenager, children under 12, or mortal non-human?
(Or a write-in choice of something I missed.)
Question: What do you think is the hardest archetype to play in the bar, from the following list: deity, human over age 55, teenager, children under 12, or mortal non-human?
(Or a write-in choice of something I missed.)
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I don't find any of those particularly hard as archetypes: it depends on the character, not their situation.
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Or that could just be Mal being Mal. *shrug*
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*ponder*
Deity. Definitely. I have played or do play everything on the list and by far, the deity takes the cake for being utterly brain-consuming and exhausting to write for every single time.
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As a rule, I do believe in plot, in controlling my characters and in steering them at least as you'd steer a sailing craft - not like a car, of course.
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Chiming in
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That's why I dropped Arianrhod. XD;
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Buuut, as far as my own collected ensemble is concerned...
Zim. Zim is the hardest. He's too cracky. I have trouble maintaining the voice without trying to be serious with him. He's both childish and non-human, and his entire style is one of those Have To Have It things that I rarely do have. When I'm on, though? I'm on.
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And crackpups! Edna is so hard.
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But Edna is love, dahling.
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Oddly enough, writing an adult over the age of 55 has been easy for me. Now, I'm not sure if I do him well, but. I'm not struggling. I guess because, like, all my pups are significantly older than me.
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And now I want a Audrey-SARAH.
(Sidenote: How many people didn't post for the icon exchange?)
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...Do I need to explain further, or does that do it?
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Adults: Not very hard. I think like an adult [at 32 I'd better think like an adult!], so writing an adult character comes easy to me. [Rabastan is not 55+; he's 40, but definitely an adult, despite his tendency to act juvenile.]
Non-humans: I find them easiest. To me, animal characters are easy to write, since getting into their minds comes naturally. Of course, one of my bigger fandoms is the Cheysuli fandom, so for me my animal characters invariably take on personalities akin to the lir animals.
The tarot pups fall into the non-human category, but they're immortal. Same rules apply to them though. I just think of someone who'd pen an advice column for your local paper [Tarot Cards: Immortal Agony Aunts with certain specialisations?]
Robots in general are either easy or tricky. Easy because I like non-humans. Tricky because, being non-humans means that they've got their own world and culture to deal with. Since Rad's young [For a robot. I've said he's about 5-6 Vorns old, and a Vorn is approximately 83 years, making him approximately 500 years old], he's picked up human behaviours so he's more a humanised Cybertronian, because his age meant adopting new ways is easier than those who are many, many, many Vorns older than he.
Hardest: Young people, especially children. The urge to write them as adults is pretty damn strong. Teenagers are a little less hard, but the only times I've written teenagers was when I was playing characters whose adult personalities were to varying degrees already known, so I simply modified their personas to fit this. But I've never written a teenager whose adult life was a humongous unknown variable.
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Adults: Easy Peasy.
Teenagers: Not a problem; I think Zuko is a reasonable facscimile of a teenager -- he does stupid things, for stupid reasons, thinks he's smarter then he is, and generally flails all over and screws up more. The Avatar teens and kids are pretty well writtena and are not tiny adults.
Children: I'd never do it. It'd drive me bad shit. That's why I don't have any like this.
Diety: Ehhh. Not hard at all, IMHO.
I don't have a mortal non-human anymore, but
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I think it's difficult to write a god or goddess really well, particularly deities that have an ineffable, otherwordly quality, and the very thought of so doing intimidates the hell out of me.
I'd say that out of my characters, Lockjaw is the hardest. He doesn't vocalize directly (at least, he won't to anyone in Bar; that honor is reserved only for Very Special People, and like Tolkien's Huan, probably only happens once or thrice in his lifetime).
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Lockjaw and sentience.
Re: Lockjaw and sentience.
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Humans over 55, teenagers and deities are all fairly easy for me, and mortal non-humans are, too, so long as they aren't animals - Primarily difficult for me due to the lack of actual speech. Makes things finicky. But young children - It's very tempting to make them miniature adults, because I can't get my head around their thought processes or, in particularly young children, speech patterns.
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I can't even imagine how hard it would be to play someone who was powerful and villainous.
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Personally, I think non-humanoid characters would be very difficult to play and I'm always horribly impressed when I see those of you who have them doing such a good job.
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I think kids under twelve are hardest of that list, really. I'm hard-pressed to get the right age, and not play too young or too old. That's my only big difficulty playing teenagers, too -- getting the age progression right.
Personally, though, hardest is 30-something. It's like . . . well, I'm still 10+ years from that point, so I don't have anything personal to draw on. And while I find it fairly easy to extrapolate older characters, probably because I hang out with my parents and parents' friends a lot, it's really hard for me to extrapolate that middle range.
Of course, part of that may also be that my two 30-somethings both have fairly limited canons, so I don't really have a characterization to work off of except the stuff I make up.
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Though I don't think I've ever played a kid ... it's never appealed. But I wonder if I could do it. Hm.