bjornwilde (
bjornwilde) wrote in
ways_back_room2013-10-02 04:22 am
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DE: Time after time
A great one from
yakalskovich today:
Your character is now a historical part of the Warehouse 13-verse. Which (iconic) possession of theirs will be turned into an Artifact, what will its powers be, what are the drawbacks, and is there any special thing people will have to do to get rid of it?
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Your character is now a historical part of the Warehouse 13-verse. Which (iconic) possession of theirs will be turned into an Artifact, what will its powers be, what are the drawbacks, and is there any special thing people will have to do to get rid of it?
no subject
Max has made a few technological ones. They're called Warblers, and they're freaking awesome.
Erik's coat never gets lost, or damaged, and the wearer can come up with moments of genius (that may well make other artifacts), but you become highly vulnerable to suggestion.
Alfred's suit never needs ironing, and is better than body armour, but you have to speak in an upper class English accent all the time, or it looses it's effect.