bjornwilde: (Dr. Strange swanky)
bjornwilde ([personal profile] bjornwilde) wrote in [community profile] ways_back_room2013-10-02 04:22 am
Entry tags:

DE: Time after time

A great one from [personal profile] yakalskovich today:
Your character is now a historical part of the Warehouse 13-verse. Which (iconic) possession of theirs will be turned into an Artifact, what will its powers be, what are the drawbacks, and is there any special thing people will have to do to get rid of it?
jjprobert: (Erik Selvig)

[personal profile] jjprobert 2013-10-02 06:23 pm (UTC)(link)
Jack's helmet is totally an artifact. It grants nigh-invulnerability. Downsides? It only fails when it's dramatic for it to do so, but when it is a moment of high tension, it will fail, guaranteed.

Max has made a few technological ones. They're called Warblers, and they're freaking awesome.

Erik's coat never gets lost, or damaged, and the wearer can come up with moments of genius (that may well make other artifacts), but you become highly vulnerable to suggestion.

Alfred's suit never needs ironing, and is better than body armour, but you have to speak in an upper class English accent all the time, or it looses it's effect.