Ratonhnhaké:ton/Connor Kenway (
lifethatisscratched) wrote in
ways_back_room2013-08-08 03:13 am
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Daily Entertainment
Trolling Tumblr askboxes as Billy Mays is so much fun you guise.
From
fightingthecage:
The User Guide to My Pup: what are a few things that people should know about tagging your pup? This is particularly handy when pups are post-canon/have gone AU/radically changed their appearance since canon, etc. But also handy for new interactions. For example, does your pup immediately become murderous on seeing people who wear green? Handy to know!
We had this a little over a year ago, if you want a look-see.
From
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The User Guide to My Pup: what are a few things that people should know about tagging your pup? This is particularly handy when pups are post-canon/have gone AU/radically changed their appearance since canon, etc. But also handy for new interactions. For example, does your pup immediately become murderous on seeing people who wear green? Handy to know!
We had this a little over a year ago, if you want a look-see.
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The User Guide to Connor Kenway:
1. As it stands right now, he's four years old, and his dad is out of the picture. (Later on he will try to kill Connor, but that is irrelevant right now.) Point being, he's something of a mama's boy, being she's the only parent he has. Please don't diss her.
2. When he is a teenager - likely even well beyond - any attempts at flirting with him will soar so far above his head it'll break through the stratosphere. No, seriously. It'd be like trying to pick up a brick wall. Only a brick wall has enough social sense to just be a brick wall.
3. Please don't touch him? He has a noticeable Thing about it in-canon, being that physical contact between strangers is taboo in the Kanien'kehá:ka.
(Yes, this includes handshakes, pats on the shoulder, and hugs.)
If he is on friendly terms with you, or you are significantly bigger than him, though, he probably won't make much an issue about it.
4. During the course of canon, the Mohawk live in what is now upstate New York, and their primary food staples are corn, beans, and squash, supplemented with soups, stews, cornbread, and whatever they can get from fishing and hunting. They have never hunted buffalo, nor worn headdresses or headbands. If your pup mistakes Connor for a Plains Indian like the Sioux, he's going to be befuddled to hell and gone.
5. As a mun, there are certain things inherent to Connor's character that I must tread lightly regarding. Any discussion relating to Mohawk religious beliefs, tribal stories, or spirituality is one of those. Please keep this in mind. In addition, Connor is not even close to a medicine man. Please keep this in mind, too.
6. He gets to captain a ship in canon. Eventually, he'll bring it to the inlet. Yes, it will be as awesome as it sounds. Yes, you can (more likely than not) come aboard. Yes, you can (more likely than not) go belowdecks. Yes, you can (if he decides you are trustworthy enough) go for a cruise with him in his world if you don't mind going into harm's way. No, you can't start messing around with the sails, powder, or cannon unless they're on a mission and he gives you a job that involves doing just that. And no, you may definitely not mess with the helm while they're underway.
No stealing the captain's tricorn, either.
Well, maybe if he likes you.
The User Guide to Mako:
1. The scarf stays.
2. You'll likely find him to be socially withdrawn. That's just Mako being Mako - the way he's lived his life, he can't help it.
3. Flirting with him will likely result in a muttered declaration of disinterest.
The User Guide to Voodoo/John Marston:
Both of these dudes were covered pretty well in the last DE, I think. If you have a thirst for knowledge that that doesn't quench, you can always ping, email, or PM me.
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He does not knowingly lie, ever.
But has done undercover work in the past, so misdirection is OK? But even then, if confronted, he will openly admit what and who he is even if it might get him killed.
Despite his formality, he does not have personal space issues. On the contrary, he's always getting up in people's faces. He's not squeamish (see: grabbing Valjean and pulling him nose to nose when he just emerged from a day spent mostly submerged in sewer crap), and though he may act like a robot emotionally, he is still human.
He is a classist asshole. He categorises people on what they are far more than who they are - understandably, this is likely to be offensive in the extreme to many people in Milliways. But! It is the belief in this that Valjean turned upside down at the end of his canon, so when he actually starts to come to terms with what it means, in-bar, then this may change a bit. But before that happens, please be aware that he is likely to be offensive in some way if your pup is of, what he considers, a low social standing.
If your pup is of high social standing - particularly if they are a civil servant/employee of the state, he will defer instantly, at once, in every way. I expect this to be less prominent if your pup is from a different world than him, but not to any great degree.
His mental state is reflected in his clothes. Even at the moment, when he's wearing peasant clothes, they are scrupulously clean, neat, and pressed. If he shows up in the bar in anything wrinkled and/or dirty - even a tiny bit - then he is undergoing some kind of mental difficulty, or agitation.
If he is in the bar, and you want to talk to him, it is better to approach him. Really. If your pup is across the bar and doesn't come near, he is unlikely to make the effort to approach. Unless you're doing something he considers outrageous/inappropriate/illegal.
He literally doesn't know what to do with people who are nice to him. He has very little experience with kindness, and it was an act of mercy that drove him to kill himself. If your pup is endlessly nice to him, he will look down on them. If they give as good as they get, he will have more respect for them. If they are unjust in their dealings with him, he will think them scum.
Once his mind is made up, it is very difficult to change it.
Victor Hugo describes his life as a life of privation, isolation, abnegation, chastity, with never a diversion. It was implacable duty; the police understood, as the Spartans understood Sparta, a pitiless lying in wait, a ferocious honesty, a marble informer - if you try to tell him he was wrong to choose to be this way, he will think you stupid. As far as he is concerned, there was no other option - and crucially, he does not feel sorry for himself over it. He is proud of his own self-control, and won't be persuaded away from it.
He is far more comfortable talking to men than women. I suspect this is because he has always lived surrounded by men, and only really encountered women when arresting them/as housekeepers, etc. So he is more likely to treat women the same way he treats men, for the most part. He has never had any romantic attachments, so does not have experience being nice to women for that reason (I suspect he's gay, if only because he does not understand women at all, and shows no inclination to try. But who the hell knows?).
He is at least half Roma, and more likely full. Seeing as I'm using Russell Crowe as a PB this will not be immediately obvious, but if your pup has any way of reading minds/whatever, it's there. As well as a fierce hatred of his background.
(Last one, promise) - his accent is clearly altered. He is from the South of France, but due to the aforementioned hatred of his roots, he made a conscious effort to rid himself of it in his youth, and even more when he moved north. Added to this, he has an 'emphasis in his speech' which comes from reading - he consciously attempts to speak properly and clearly at all times, in an attempt to keep his original accent subdued.
/END ESSAY OMG SORRY
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THAT WAS GLORIOUS
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I get started talking about him, and cannot stop. It's an illness. :D ALSO. I'm sorry he randomly grabbed 'Luc' a couple of times in their thread - I had no idea he didn't like being touched at the time. APOLOGIES.
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This is seriously hysterical to Ganymede. I am so greatly enjoying their threads, you have no idea. (I hope this does not sound silly but just once I want someone to actually get Ganymede mad. I am thinking Javert has a pretty good shot.)
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I thought he'd be far more 'YOU ARE GOING TO HELL' than he has been, but it turns out he lacks the energy to care about other people's sin, at the moment. But once he regains some equilibrium, he may well have a go at ruffling the boy's temper. He's altogether too calm at the moment, which Javert is starting to mentally equate with Valjean - and that bothers him. So, we'll see, I guess!
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I
promisehope Ganymede won't flirt with him too hard.no subject
And loool, he should feel free to flirt as much as he likes, though it'd be entirely for my amusement. Javert likely won't even notice, or ignore it if he does. *pats him*
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oooh, useful!
1) She's MCU, with elements taken (and revamped) from the comics. Which means in the modern-timeline, she's 83 and looks to be around late twenties, early thirties (usually, she can look younger with make-up).
2) I'm bringing her in from the present (circa 2011, a few months post Iron Man 2/Incredible Hulk/Thor), and also from the past. Her historical EPs are going to be a bit wibbly-wobbly-timey-wimey, but eventually they'll mostly sync with
3) Modern!Nat generally goes by the name 'Nadine Rommel' both in bar and in narration: Nadine is her cover identity, and so that's the name she functionally lives under. I use it in narration just to make clear that she's being acting like a civilian until otherwise specified - she's a professional con-artist who has been living as Nadine for roughly eight years. Which is also generally why I'd prefer that, if you think your pup might pick up on Nadine more more than the translator/office-worker she presents herself as being, to just PM me so we can talk things over. I'm perfectly happy for people to work things out (also see: historical timeline, and the times when Nat is thrown into being Agent Romanoff because Milliways Is Milliways), but discussion would be fabulous :D
4) Generally speaking, Natasha is a jerk with a sense of empathy that only works intermittently. She's a con-artist who grew up underneath the rule of Stalin, and while she's trying her hand at this whole 'redemption via good works' thing, most of the time she's willing to screw people over. Even if she likes them. The list of people she won't do this for is very, very select. Um. Sorry about that.
(This is not to say that she's completely selfish, nor that she never steps in to help. There are reasons she's working for SHIELD, and reasons why she dove into an alien invasion in Avengers. But generally speaking, her morals and empathy are a bit warped, and she hasn't come to an easy balance between 'con-artist' and 'defender of those who need help'. Contradictory character-traits are fun! Or, something.)
5) Her hair is still long, wavy, and the dark red that it was in Iron Man 2 - I just mix up IM2 and Avengers icons.
6) It's very rare for her not to be wearing something completely devoid of colour/interest. Even when she's wearing a sensible suit, her earrings are likely to be novelty, even of the discreetly trollish sort (INTERPOL, for example, usually get tiny spiders, or tiny hourglasses.)
7) Despite her defection from the USSR a few decades ago, and Point 4, she's still pretty much a socialist.
8) She's a Red Army veteran - WWII is a touchy subject.
9) She's a linguistic genius - there's a reason her cover is translator.
10) Her relationship with
BONUS: Should she come into Milliways wearing a catsuit, those outfits are never actually black.
I'mma start with Gordon.
2. Despite the eyepatch, he still wears glasses. He's severely nearsighted in the left eye and refuses to wear contact lenses or a monocle, so he just puts glasses on over the patch.
3. While he talks considerably more than he used to at Black Mesa, he still maintains a personal policy of not speaking to people he doesn't respect, or people who make him angry. He will generally walk away from a conversation or situation that sends him into rage, unless it's a combat situation. Barring that, he'll just stop talking.
4. He withholds information. This is fair warning. If someone annoys him or if he doesn't think they need to know something, he just won't tell them about it. Vic Sage honked him off a while ago, by way of example; as a consequence Gordon's conversations with him since have been full of places where Gordon could have explained things better, but didn't because Gordon didn't think he needed to know or didn't deserve the information.
5. He always has the crowbar with him. ALWAYS. If he's got clothes on he wears it on his belt. If he's in the shower, he has the crowbar in there with him. If he's in bed he keeps it under his pillow. The angriest he has ever been in Milliways happened when Wilbur Whateley attempted to take the crowbar out of his hands. Alyx intervened, so nobody died, but that would not have ended well.
6. He is currently the father of two children and an extremely reluctant entrant into the field of human politics; he would much rather be the father of two children and a full time theoretical physicist again, but he's aware of what happens to messianic figures who don't take an active hand in controlling how people use their image. If he seems a little stressed there's probably a good reason.
7. He still loves science and does not think much of mystic woowoo unless it is mystic woowoo he, personally, has been able to observe and consider at close range. Not that he's likely to comment on it, because of his talking/no talking policies.
8. Due to interactions with versions of the characters no longer in the Bar (specifically, the Marvel 1602 versions), he has an enormous amount of respect for any versions of Nick Fury and Steve Rogers he may possibly encounter, and will not take well to hearing either one disparaged.
User's guide to Adrian Shephard
2. Millicanon states that every combat-capable Marine other than him either died or was forcibly converted into a Combine soldier of some type by the time Half-Life 2 rolled around. There are technically other Marines still alive in his world but that is because, as the saying goes, the only ex-Marine is Lee Harvey Oswald; you can get a discharge but you're still a Marine for the rest of your days. Thanks to the Combine destruction of most of the human population, though, he is effectively the only Marine alive. The point is that he considers himself representative of that organization and its traditions and he will take slights against it VERY VERY BADLY.
3. He's generally a fairly easygoing kind of guy, but there are a few things that will get him angry. Slights to the Marine Corps are on the list. So are: calling him stupid, insulting his mother, implying that he'd do something improper with a close relative, and making fun of West Virginia or of rural Appalachia in general. There are a few other things that irritate him but he doesn't generally let most of them get to the point of getting him angry.
4. Similarly, there are a handful of things he's afraid of, but otherwise he has a very skewed fear/survival instinct and generally meets things that ought to scare him with exasperation instead. Specifically, he's afraid of clowns, flying, and the winged monkeys from the Wizard of Oz. Virtually anything else will just annoy him, including things that really and truly bear a substantial risk of horribly killing him. He's aware this often means people think he's insane. He doesn't care.
5. He plays mind games. Not the withholding-information sort Gordon does. If someone insults him enough, he'll happily play along with their assumptions and prejudices until he can get them alone and beat them senseless, or until he can get them believing something so completely ludicrous they'll embarrass themselves the next time they draw breath. Sometimes he likes to terrorize people into taking him seriously, if he thinks they've screwed up enough- ask the guy who pretended to be Gordon Freeman about that.
6. He's a hunter and a survival specialist, dating back to when his uncles used to take him out in the woods around Rowlesburg when he was six years old. He's equally comfortable with a scoped rifle or a handmade selfbow in his hands, and he regularly traps animals for meat and fur and bone to use. People who give him a hard time about hunting will probably be written off as city folk who wouldn't know where their supper came from if it bit them.
7. He doesn't much care about aliens or foreigners being aliens or foreigners as long as they don't give him shit. His fellow Americans, for most of his life, used his home state and his class of people as a joke about inbred violent hillbilly morons. Aliens don't do that, and generally most foreigners he's ever met don't know about the stereotype so they don't do that either, so as far as he's concerned he's more likely to get on well with something with five eyes, three arms, and hooves than with some asshole from New York City.
8. He has a foul mouth but generally doesn't mean much of anything by it. However, if he calls you "friend"- not if he considers you a friend, if he uses the word "friend" to address you- you are in an incredible amount of trouble and should probably be somewhere else right now.
9. He specializes in being very, very observant; his uncles drilled it into him as a kid before they let him anywhere near hunting equipment, and the Marine Corps Scout Sniper training drilled it in even further. He notices things. Might not comment or act on them, but he notices things.
10. And, finally, he lost his right arm in the vicinity of his elbow in the assault on the Combine combat terraforming facility in Mongolia. Thanks to his good friend Kreyu, this limb was replaced not long after with a fully functional arm and hand that look exactly like the original except for the part where it's made of silver. He usually wears an elbow-length glove over it, not because he's ashamed of it but because gloves just get brief weird looks while silver gets lengthy stares.
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The rest is general sprite stuff. Perfectly smooth skin with no fingerprints, crinkles, or body hair as we would think of it. (He does have it in the usual high-concentration areas, but only as shading on his skin.) Head hair is composed of coherent, flexible locks not unlike foam rubber. No body heat, no odour perceptible to anything organic. No visible nostrils, although this is deceptive (we have seen his nasal passages in canon, no lie). In the relatively unlikely event that you see him shirtless, male sprites lack nipples. (I know, I know, but it's even more awkward trying to mention it casually in a tag.)
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1) He's post-canon, and thus very dead.
2) As a result, he will always be dressed in civvies -- but he does still wear his Fleet dog tags underneath his shirt. You might catch a glimpse of the bronze ball chain if you're looking for it.
3) While he's not on morpha anymore, he's started drinking more frequently to make up for it; you can safely assume he's a little buzzed if he's down in the bar proper.
4) He frakking hates asking for help. Asking how he's doing will get a rote "fine," despite the PTSD/depression very much making it otherwise; he also won't complain if he has to get up and move around, no matter how difficult it might be. He's more likely to open up and be truthful to people he knows well, but even then...yeah, can we not and say we did?
5) Depending on how bad he's doing, inviting him to see Earth will either get a polite (if strained) rejection or outright bristling. It can feel like a taunt, considering the Earth in his world was completely destroyed.
I'll add more if I think of it, and come back to write up Bolin later!
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1. She is a goddess, and unlike most gods of her canon she was born a goddess, but she is not an all powerful anthropomorphic representation of Death and Destruction like TVTropes claims. She is likely to claim the same thing if she is outed. The Younger Gods in that canon are just extremely powerful immortal beings. For some definition of immortal.
2. She is a bad mix with people with psychic powers. She is called The Devourer for a reason.
3. Her unusual appearance is only noticeable from afar or by folks immune to godly magics. Then again she is not that unusual in a setting like Milliways anyhow.
Fairy Fixit
1. She's a 1 foot 8 inches (51 cm?) tall flying insect-like blonde woman thing. Her head isn't exactly human, given that her eyes occupy so much real estate. Seeing or hearing her buzz around will probably cause an Ah! Giant bug! response. Then again, she is a tiny!fairy so weeeee tiny!fairy!
2. She'll talk your ear off and use jargon.
3. Gods may bring out her impolite side.
4. Fairy Rings that she constructs won't necessarily trap you for a year and a day like the folk tales say. They may teleport you places to places that you can stay for a year and a day, however.
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Sherral.
1) Sherral is young for his rank, at least by Earth standards. When he comes in from canon (his current EP is two years prior to canon) he'll have been enlisted for about five years, having joined up as a direct-entry officer at fourteen, which is the Archadian age of majority.
Condescension or an implication that his age makes him unfit to do his job will result in a bad reaction, but will also just leave him a little confused, since Archadians don't make a big deal of age.
2) Pursuant to the above: He has spent a lot of his key formative years as a soldier (and essentially a child soldier, at that). He is not only quite socially awkward around civilians as a result, but also generally finds non-military life a little alien.
3) Pursuant pursuant to the above: He's still a teenage boy. He's a dork.
4) His morality is somewhat blue and orange. Archadian society is heavily focused around justice (and it forms a major idealistic drive towards expansion), but it's very much not Western Earth justice: The idea of juries, innocent-until-proven-guilty, appeals or moderation in punishments will just be bewildering to him, since in Archadia, the Judges (who are themselves part of the military) can accuse someone, judge them and sentence them without any oversight.
Like, imagine Stannis Baratheon's perfect society, basically.
5) He is in crazy good-shape. Like, peak physical fitness, Olympic-athlete fitness levels.
6) He sounds Glaswegian. His accent is quite thick, but most of what he says is perfectly clear to the average Archadian.
EDIT 7) If he had a spirit animal, it would be the fluffy Alsatian. This explains much about him.
User's guide to Varric Tethras
2. Varric is a Dragon Age surface dwarf. Aside from being short (around five feet tall, I think- it's hard to say because the game uses the same size models for all adult humans and the same models for all dwarves) and stout he has little to no resemblance to Tolkien dwarves or Pratchett dwarves. He seldom wears armor other than possibly a concealed mail vest, he has no beard, and he'll probably flirt with anything that moves if the fancy takes him. He generally wears an outfit similar to the one from the game, which involves a leather duster over a tailored red and gold tunic, and leggings. He may or may not be showing off his chest hair at any given time.
3. Magic doesn't work very well on him. This is a thing common to Dragon Age dwarves, although his partial immunity isn't as strong as it could be; it gets weaker for surface dwarves because they're not constantly exposed to lyrium and to the Stone, and he was born on the surface. But magic still doesn't do as much to him as it would to a human or an elf.
4. He generally has his crossbow with him and a short dagger under his duster. The crossbow is a custom model, named Bianca, and it's not only fully automatic but it has a concealed spring-loaded bayonet. He is very attached to Bianca and you are not going to get to handle her unless his hands are mangled and/or she needs repair.
5. He's mildly amused by all of the people here who talk about being from Earth. His world doesn't have a name per se; if people have to say they're from somewhere other than their city or country of origin they say they're from Thedas, Thedas being the continent they live on. (It's an in-joke. The developers named it Thedas because it was short for The Dragon Age Setting.) Saying you're from Earth is basically saying "I come from dirt" as far as he's concerned.
6. He's a storyteller and story writer and will quite happily play fast and loose with the truth if it suits him, although he's more prone to exaggerating and embellishing details than he is to outright lying.
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Charles
1-Unless a pup has asked him not to, he's always reading their mind in a passive way. He won't go deeper into someone's mind unless they've asked him or he's worried about them.
2-He always says what he means, that doesn't mean he doesn't lie but he on being as honest as possible.
3-If your pup is in some kind of mental distress, he's going to try and help, this is how he works.
4-Oh and Charles is James McAvoy's actual height so a little short for a guy.
5-Charles is bisexual but due to his era, it wouldn't be obvious unless you've been in his head. He enjoys the freedoms of Milliways that he can be open about other parts of himself.
6-He knows that there are versions of him in other timelines and worlds, if a character recognizes his name, he'll try to figure out if its the same general world or something else. Everything he hears about other Marvel timelines with mutants makes him want to work even harder to improve the future for mutantkind.
Moist
1-Unless otherwise stated, he's always lying.
2-I use the name Moist in narration but he will tell your pup an alias to address him with.
3-Every new person he meets, he measures up in terms of how easy would it be to trick them and how much money do they have.
4-On his wrists and ankles, he has small scars from dog bites as he grew up helping his grandfather train lipwigzers, a fancy dog from Uberwald.
It turns out I can recall more of these when I'm more awake.
User's guide to Ellen Park
2. She's twenty years old, coming up on about twenty-one. She lived nineteen years of her life completely isolated from sun and weather and then got dropped into post-nuclear scrub desert, which did some interesting things to her skin. She has steel-grey hair- it runs in her family- and quite a few facial scars from things like shrapnel, knives, and animal attack, because helmets were in short supply in the Capital Wasteland for a long time. She's got several notches in her left ear from where she was jumped by someone with spiky leather armor and a knife. The most recent addition to her scar collection is on the left side of her forehead, from where someone thought they'd attempt a field lobotomy but got killed by her dog before they could pick up the bonesaw. She'd probably be conventionally pretty for a young Korean woman if it weren't for the mark-up.
3. Nineteen years of life in a fallout shelter have her used to bland food with relatively soft textures; she does not like spices or strongly sweet things and is put off by chocolate. She is also not a very good cook, although she can survive on her own cooking, but that tends to be of the '1. kill it 2. skin it 3. cut the muscle from the bone 4. roast it on a fire' variety these days.
4. She grew up around service robots in a world that, so far as I can tell, has no use of the Robot War trope in its fiction at all. Sometimes robots kill people, yes, but that is because they are military robots and the people they are killing are at war with the military that owns the robots in question. The idea of machines rising up and rebelling against humans, other than the admittedly more humanlike androids of the Commonwealth, is completely foreign to her and she puts it in the same category as being afraid of your fork and knife staging a Communist revolt in the kitchen. This makes for fun times with the Galactica crew.
5. Vault manners revolved around conflict avoidance and mitigation in a closed society; Vault privacy consisted of recognizing when it was time to back off and avoid the other person because continued presence irritated them. Ellen will generally do her best to avoid inflaming arguments in a conversation and will stay away from a person she thinks she has angered until a suitable amount of cooldown time has passed. She gets upset when other people don't do the same towards her, as this is an incredibly pushy and jerk-like thing to do in a system where nobody can ever truly leave. ETA: if she says something 'mildly' it generally means she disagrees with the other person or knows that they are factually wrong and just doesn't feel like being pushy about correcting them.
6. Ellen firmly believes that every single other version of Earth represented at Milliways is some weird alternate universe, possibly caused by a time traveler attempting to intervene in World War II's history without triggering the Adolf Hitler Time Travel Exemption Act (which states that any time traveler who succeeds in killing Hitler will return to their own time and discover that they've created an alternate history where the Nazis not only won the war but took over the world). She will refer to other versions of history as 'weird alternate universes' to people's faces.
7. She has no interest in sex beyond needing to eventually do her civic duty and get married and have at least the replacement rate number of children (given the high mortality rate on the surface she suspects this is four children per adult woman). She's not sexually naive, though; she grew up with a doctor for a father and learned a lot more than someone in a world where medical privacy was more closely legally guarded would have. She does, however, consider other people's sexual activity or interests to be none of her business, just as hers is none of theirs. It's not the kind of thing you need to talk about in public, and she will generally deliver rule three as "no public indecency" because really, why should she go into more detail than that, it's just tasteless.
8. She's had several different kinds of small arms and hand-to-hand training from soldiers of different eras of history. She doesn't move like a martial artist, as mostly what she got is personal self defense rather than any particular art. She vastly prefers fights to involve her power armor or combat armor and a plasma rifle or Gauss gun, anyway.
Part 01
1-He will never accidentally bump into you. You may bump into him but he is so hyper aware of his strength and how badly he can accidentally hurt someone, that accidents he's responsible for just won't happen.
2-He is one hell of a pilot. He doesn't get much chance to fly normal air or space craft but it's true.
3-Despite Marvel's sliding time scale, he is in his late 40s.
4-He is Jewish but is relaxed about it.
5-He loves food and the only reason I don't call him a foodie is that a Twinkie is just as valid a food as foie gras to him; though I don't' know that foie gras is Kosher.
Val von Doom
1-She is in her late teens now.
2-Her powers have grown with her continued practice of them. She can now make portals others can use as well as teleporting herself. She cannot transport others through time, only herself.
3-She has learned some magic. Mostly magic bolts and the ability to use magic as a power source for tech items.
4-I am beginning to think her reality still exists and she just needs to find it.
Jessica Drew
1-Is AU of current Marvel Comics in that she still works for SWORD from time to time. She also does work for SHIELD and ARMOR.
2-She is now single…or will be soon. I still need to write the break up with Clint Barton but even if comic canon has them together or making up, my Jess will not.
3-Some time soon, she will be getting a new costume. I am thinking it will be something like the Future Foundation uniforms in that the colors can alter based on her input. My handwaving means of allowing the continuation of her classic costume in the comics and her new versions in Millicanon.
4-Her pheromones are subjective to the targets natural sexual orientation. The attraction ones anyway. The fear pheromones work on anyone, as the target's mun decides of course.
Hank McCoy
1-Is from the X-Men FIrst Class movie with some bits taken from comics for his future (if I ever get there).
2-He loves Raven. Sorry ladies, he is very committed even if they aren't an item yet. Despite this, he makes no claims to Raven's attentions.
3-While he is beginning to be open about his mutation within Milliways, at home he still hides. He might even regress at a certain canon point.
Thalia Grace
1-Is 15 years old.
2-Is now a Hunter of Artemis. If you are a boy and hit on or flirt with her, you will get a bad reaction. Not saying this shouldn't happen, just expect it to end in flames. I mean metaphorical ones, not literal...I think…
3-I have plans to take her AU to allow her to grow as a person. Nothing against Riordan but as a supporting character, I don't' think she got a chance to grow much.
4-She is acrophobic but I plan on toning it down a bit as she works through he issues with her father. She'll never get over it but it will take greater heights to cripple her; i.e. rather than 10 feet making her freeze up it will need to be say a deep gorge.
Andrea Nash
1-Is a member of a modern day order of knights. She will not reject any appeal for aid and will not charge you for her services.
2-Is a were hyena but hides this fact. She is a little more relaxed within Milliways but isn't quite open about it. She'll tell you if she thinks you need to know.
3-She can hit the pips off a domino from thirty yards away with a variety of firearms.
4-She comes from a world trapped between two opposing forces; high magic and technology. When the magic is up, anything more advanced than a crossbow will not work. When the tech is up, magic goes dormant.
5-Due to being a were hyena, she has heightened senses, greater than human strength, and can heal from most injuries quickly. Not super human quick like Wolverine but still pretty quick, like hours instead of days kind of thing.
Re: Part 01
I'm 5'10" with a pretty lithe build. I have an English accent but it's not too posh, or so I think. I have black hair and green eyes, and yes I dye my hair. It is blond naturally.
My past is complicated so don't bother to ask. You mind readers be careful as I've had some past mental work done for me.
I am a trained assassin but I chose a better life. My best friend is Captain Marvel and I'm decent friends with Wolverine and a few other Avengers.
I love dessert food, miss California terribly but am learning to love New York. I don't mind flirting but I just ended one relationship so don't expect anything.
I also used to be a private investigator and may be picking up my license again. I don't bother with a secret identity anymore thanks to the skrull invasion that failed. I also do side jobs for several government agencies and am open to earning a buck or two if the job is right.
Re: Part 01
Re: Part 01
User's guide to Stacker Pentecost
2. He's an incredibly tightly controlled person. In the movie he notes at one point that he carries nothing into the Drift- no emotions, no memories, nothing. Given that the Drift involves joining your mind with the mind of another human being at a level that allows you to see their memories and thoughts and control a single massive machine as if you were two halves of one brain, this implies an astonishing measure of mental control. I'm not sure if this qualifies as full psychic shielding, but it definitely implies that psychics in passive listening mode are not going to hear his thoughts, and that a telepath trying to get into his head would probably spend a long time diving through layers of silence before they actually got to anything.
3. He has a sense of humor. The number of people who have actually seen it in action and realized what it was can probably be counted on the fingers of one hand. Maybe two, tops. It's an incredibly private and subtle kind of thing. I don't expect to see much of it in Milliways, much as one does not particularly expect to see finback whales off the coast of New Jersey.
4. He comes from a working-class background. Idris Elba plays him with a decently polished accent for most of the movie, but on the one occasion he gets visibly angry, the accent audibly slips. According to the bio given in the movie novelization, he was born in Tottenham, London, and his father was a day laborer and his mother a club performer of some kind. As far as I'm concerned, he took to modifying his accent when (according to the bio) he was sent to military school and realized that he was a good fit for a military career and that (according to my best guesses) they don't generally give young men from working-class immigrant families much of a second chance if they sound like they're from working-class immigrant families.
5. He hasn't been at the controls of a Jaeger for several years due to medical reasons. He keeps up his martial arts training, however; according to the bio he's the one who devised the specific combat style, philosophy and code of conduct used for Jaeger pilots. It's an art simultaneously optimized for person-to-person harmony and supreme hit-it-with-a-robot-fist-until-it-dies destructiveness. It's also top-heavy, literally, since most Jaeger battles take place at sea; the art requires a lot of stable stances and upper body strikes, and that kind of thing leaves a mark on your muscles and movement.
6. He has a chronic illness, which he does not talk about. He will not be telling anyone at Milliways about it, but characters with advanced senses of smell or other sensory powers may pick up on something being wrong in the background.
7. Currently he's stationed at the Jaeger Academy on Kodiak Island, Alaska. The food is decent enough, but it's mostly optimized for feeding a whole lot of people, and anything other than the cafeteria food or local seafood is expensive due to shipping costs. It is only going to get scarcer and more expensive as time goes on. If you get between him and a decent Milliways meal or coffee you can expect a Bill Adama-class glare until you get out of his way.
8. Also expect the Adama-class glare if your character makes any snippy comments about his name. Yes, it's not very British. No, he is not going to tell you where it comes from.
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This is by far the misconception that requires the most dispelling when I play them, here and elsewhere. If Thurlow actually catches someone referring to them with male terminology they'll tell them that their assumptions are wrong and they shouldn't jump to conclusions, although they won't supply an alternative answer and if pressed will become evasive about the topic.
Thurlow looks more or less like a man (though quite a feminine and pretty man, or a teenage boy); it's mainly their voice, which is on the low end of the feminine range, that makes the NPCs back home constantly stumble over whether to call them "sir" or "ma'am" and then sort of give up on the question. I do try to mention their voice fairly often but it's just not as prominently visible as their looks due to the medium of the game. (Also on the subject of their voice: they have an accent that's mostly standard for Victorian London but with some Liverpudlian features fused into it.)
The fact that they make an effort to get people to consider the possibility that they could be female when they could simply pass as a feminine man may tip off perceptive people that Thurlow's world is rather more egalitarian gender-wise than would be expected of the era in most universes. (Though this applies only to the Neath as far as I know; the Surface appears to be unchanged except where directly affected by the relocation of London.)
Non-gender-related stuff!
Thurlow has not seen real sunlight in years, due to living in a giant underground cavern; they haven't actually been to the Bar's outdoor Scottish-countryside replica yet, but they're likely to include it with the Mirror-Marches in the category of "not a real place, but a nice imitation".
Because of that whole 'underground' thing, the food in Fallen London also kind of sucks (mushrooms form the backbone of Londoners' diets, and it's not uncommon to eat rats), and importing stuff from the Surface is expensive. Therefore they jump at the chance to get good Surface-type food in Milliways, especially fruit.
Being from the late 1880s, Thurlow is unfamiliar with modern technology, though they're also entirely willing to try new things. And to poke and prod at the new things until they get them to do something interesting. This is why they have a T-Minus device.
Thurlow is celibate and aromantic (and also resistant to the idea of disrobing in front of someone else), so they'll decline attempts to get them into bed or strike up a romantic relationship. They're not actually asexual, though, so sex appeal will still affect them on some level and they could hypothetically be seduced. (The chances of success are exceedingly small, but it's possible.) Flirting is OK, but if you expect it to go anywhere you'll be disappointed.
Thurlow is perfectly content with not asking people their names or supplying their name unprompted, as going by a title rather than a name is quite common in Fallen London, led by the example of the Traitor Empress. (The use of her name was forbidden after the Fall, and that's what she got stuck with.) If someone doesn't introduce themself Thurlow won't prompt them for a name, they'll just use a nickname to refer to them. They're also fine with people who refer to themself by a title or nickname, for the reason I just mentioned.
Thurlow is from a world where death is not necessarily permanent and can instead be anything from a minor setback to a lengthy inconvenience, or lead to you becoming undead instead of either staying dead or making a full recovery. (Depending on the cause of death, and perhaps also the overall robustness of the dead person's health.)
One of the other things of importance is that Thurlow has already been driven insane a couple times but fully recovered their sanity, and will be going through this quite a few more times in the future.* This is also a rather uniquely Neathy experience, as most worlds either don't offer much in the way of direct SAN damage, or they do and the damage is more permanent. (A psychic would be able to see mental scarring but not much in the way of functional impairment from it.)
*Even for an Echo Bazaar character that's quite a bit of insanity -- I just really like the madness areas and also do a lousy job of managing Thurlow's Nightmares stat.
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1) Unless Bar translates written notes/signs/what-have-you for him, Bolin can't read it. English in particular is total gibberish to him. Earth Chinese: slightly less gibberish, but it's a bit like an English speaker trying to read Norwegian. So many superfluous loops!
2) Related: handshakes? Totally weird.
3) Also related, and also totally weird: any hair color lighter than brown. Gray is the only major exception there.
4) Yes, he really is that enthusiastic about everything. He's not teasing or making fun of you. Unless you treat him badly, his default state is kind and outgoing.
5) He loves being an earthbender, will happily show off his skills, and will just as happily talk your ear off about pro-bending if given half a chance.
6) The way to his heart is through his stomach, but that's in large part because of growing up food-insecure. He never wastes food; if you leave a plate half-uneaten, he'll be slightly horrified (but do his best not to show it). That old "CLEAN YOUR PLATE, THERE ARE CHILDREN STARVING" chestnut? Yeah, he was that starving kid for a while.
7) He can sometimes exist in a bit of a bubble, thanks to Mako shielding him from the worst of the streets, but that doesn't mean he's an innocent. Bad conditions worry him, but they won't shock him; his main reaction will be closer to "OH MY GOSH ARE YOU OKAY LET ME FEED YOU" than any kind of hardnosed cynicism. Mako taught by example how you should look after people, after all.
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Dude, he and little kid Stiles would probably get along GREAT.
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We should totally make this happen (she said, using the wrong pup journal).
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But I am stupid and did not. sadfaec.
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Vlad Tepesh is the Vampire of myth and legend. He can read men's minds, obscure their senses, invade their dreams. He can control the weather, defy gravity, shape-shift, become mist. When he's in his human form, he can walk in daylight and has the strength of twenty men.
He's also a bit of a hot mess.
(Headcanon) Vlad was born into royalty, educated in the classical languages and disciplines, expected to take up a place in court as an adviser to his elder brother. His father was a member of the Order of the Dragon, or Dracul (drah-KJUL), a highly decorated warrior, and the burden of that honor, as well as the title, was passed down to Vlad.
When he was eleven years old, he was taken captive by the Sultan's men, and tortured every day for a year. His older brother succumbed, and renounced Christianity, taking up the sword of Islam instead. Vlad never broke, and eventually was released. Many years later he would kill his elder brother on the field of battle.
He was a great leader of men, loved by his soldiers and his people. He would die for them, and worse, he would kill for them. He terrorized the entire Turk army into fleeing, both from his furor on the battlefield, and his psychological warfare, resorting to such measures as impaling hundreds of his own peasants on a field of pikes, and taking his breakfast among the dead and dying. To this day, my hand to Bob, he is hailed as a hero and defender of Christendom in the Transylvanian region.
His beloved wife, Elizaveta, committed suicide by throwing herself from the parapet of his castle upon hearing the false news of his death. That is the moment that he renounced God and willed himself into immortality. He sees God as the greatest Tyrant the world has ever faced, the real monster who crushes the people he loves under His boot heel and laughs. He gave up everything to defend Christendom, committed untold atrocities, blackened his soul in willing servitude, and was repaid in nothing but cruelty. He doesn't see it as a test; he thinks God has no more care for humanity than a boy tearing the wings off a fly. Only the restoration of Elizaveta in her form as Mina will grant him reprieve, and redemption. Only the restoration of the greatest love of his life will grant him peace. He ain't there yet.
He does nothing by halves. He is passionate about everything. If he likes you, he'll probably move mountains to help you. God help you if he finds you interesting.
His voice is deep and he speaks with a thick "Transylvanian" accent, slow and measured. His presence will frighten horses and dogs, unless he decides to place a calm upon them. He does not feed in the Bar, unless he perceives that he is invited. He's also very protective of those who have helped him. He will not hesitate to use violence in their aid.
In short, tread carefully, but don't worry -- he won't attack you, seduce you, devour you unless you give him cause.
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1. Autor is 5'6'' and 112 pounds--what the heck, anime?--and prior to coming to Milliways, subsisted on a diet of latkes and books. There are Millicanon'd scars on his knuckles. He speaks six languages and can switch accents at will--and actively tries not to sound German. He'll slip when upset or talking to people from town.
2. He spends most of his time in canon researching and stalking people, and he's quite skilled at both.
3. Ego, thy name is Autor! Which masks a massive inferiority complex and other issues springing up from neglect. Don't touch him; he's not used to it. Don't call him crazy; he will break or bolt. He's getting better, thanks to Milliways, but the learning curve--especially while being Bound--was fairly brutal.
4. He subconsciously believes everyone is as paranoid and analytical as he is, so he's a bit surprised at the massive amounts of moral horror everyone else seems to direct at him again and again. Funny that.
5. Poor kid actually thinks he has the power to rewrite reality, as of yet unlocked. Ahaha. He'll bristle at people who tell him he doesn't have magic, and will try to supplement his current lack via science or straight-up buying things.
6. If he has seen the pattern before, he's decent at reading and recognizing body language, tones, and lies... Unless someone is flirting, in which case all bets are off due to embarrassment.
7. He never left his town before Milliways, because no one can leave Goldkrone. Naturally he'd like to rule the world, but his grasp on politics, economies, and how people work is all taken from books. He's in over his head--as usual--with his tab. Dysfunctional insular economies ftw.
Yipe. This ended up huge.
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~Flynn
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I still spent
too longa ludicrous amount of time paring this down. *sheepish*no subject
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- Is still uncomfortable about strangers introducing themselves to her. (Someone should be introducing new people to her.) Chances are good she will initially be wary of you, but she's not usually outright hostile.
- Will be pretty miffed if you call her 'Mary', 'Miss Crawley', 'Lady Crawley', etc., especially after she's told you to address her as 'Lady Mary.'
- Doesn't know how to be friends with people and isn't good at opening up to anyone. If you push her to talk about what's bothering her, it'll just irritate her.
- She grew up in Yorkshire, and can understand some Yorkshire dialect, but her own accent is RP. The modern accent used on the show isn't accurate for 100 years ago, so modern Brits might notice that her speech seems somewhat dated. I will, inevitably use anachronistic (or American!) words or idioms, so if you could just... handwave that?
Carol Danvers
- Ditched the old lightning bolt costume for the new Cap costume, but she's more often in the bar in street clothes. I've only got 15 icons though, so I'll sometimes mix it up outfit wise. The outfit in the icon isn't necessarily what she's wearing, and a lot of times I forget to put whether she's in uniform or not in the narration. So don't be afraid to poke me and ask?
- Is an alcoholic. It's not something she talks about a lot in current canon or in Bar. She's about five years sober, doesn't order alcohol, serve it when she's tending, etc.
- Has a slight Boston accent. (She grew up in Boston, but then spent years in the military and now in New York, so it's smoothed out a lot.) I am from the Midwest and would look incredibly silly trying to render her accent in writing, but if your character is from the US or would otherwise recognize it, feel free to have them do so.
- Has a terrible sense of humor. Is pretty ambivalent about relationships. (You can flirt, she may flirt back, but she's both terrible at dating and has a jillion other things on her plate, so don't be too hopeful.) Awkward about feelings in general. Likes to punch things that make her mad. Somehow has not punched anyone in the Bar.
Stiles
- Mostly comes in as a child right now—he's currently in first grade. He's bright, but easily distracted, which leads to some problems in school. (His ADHD hasn't been diagnosed yet.) Usually he's toting a backpack full of... random stuff, but always including his baseball glove.
- He's a lot happier than pre-canon Stiles and a lot more open. His mom is still alive and although he's definitely kind of weird, he's not completely a social outsider. (I mean, it's first grade, after all.)
- Might know that you're fictional, except thanks to Milliways just thinks that fiction is real. Still thinks Beacon Hills is just a boring town where his Dad, the deputy, sometimes has to investigate mountain lion attacks.
- Has a difficult to pronounce Polish first name that he's not going to tell you.
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Plus now that I have wee!Scott icons we can totally do a thread. (Although for some reason I am loving the idea of older-Scott and wee-Stiles talking too.)
User's Guide to Dr. Hannibal Lecter
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1) Biologically Viltrumite. This is only apparent on a sub-cellular level; otherwise, he looks human. Physically, this gives him all his powers.
1a) Consequently, Mark is insanely powerful. He survives massive amounts of damage, can fly to the Moon in about half an hour (holding his breath), and punches through things on a regular basis. However, much like Superman, he can't really lose control of his abilities, only his emotions (see 4).
1b) Things Mark cannot do: See, hear, smell, taste, or touch beyond the normal level of human senses (barring things like being able to react to things while moving at super-speed). He will not hear your heartbeat, smell your fear, etc. Mark does not have heat vision, super-breath, or the ability to fly backwards or forwards through time. You're thinking of that Other Guy, with the Spitcurl.
2) Intellectually and emotionally human. Mark is, for all intents and purposes, an 18-year-old teenager from suburban Southern California (and from what I've seen, it doesn't get much more suburban than Riverside). He suffers from the foibles and failings of the average American teenager. You have been warned. Mark is also not stupid. He's an above-average high school student, with a A- average. He won't be winning the National Merit Scholarship, but he's no dunce.
3) Mark doesn't curse. Canon doesn't say why, but he just doesn't. (The strongest words he uses, normally, are "Jeez" and "Darn.") If he curses, it means he's lost his temper (see 4) or is otherwise emotionally distraught.
4) Mark has a temper. It's a durable thing, but when he loses it, somebody gets hurt. In canon, the deaths that he has directly caused, with his own hands, come from him losing his temper. This is, I think, an element of Viltrumite physiology, since almost every Viltrumite seems to have something of a battle rage.
5) Mark is 5'11, weighs 175 lbs (most of the time; there's some indication that his weight changes when his invincibility kicks in), and has blue-gray eyes and black hair. His full name is Markus Sebastian Grayson. He hates his middle name (it's his mother's grandfather, who died before Mark was born).
6) Mark is a cult TV and film fanatic and comic book geek. His favorite movies are zombie films, and he's just on the cusp of the zombie craze that we're still experiencing. (The Zombie Survival Guide will be published in about four months in his world.) If your pup is from a cult TV show, Mark might recognize him or her (I'll ask before posting anything). The only exception to this is "Star Trek." The Trek franchise does not exist in Mark's world; that subculture ended up following other shows, like "Science Dog."